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Forums | Ultra Modding / Ultra Mapping Forums » Ultra Modding | Forums » Coding » Mut : Advanced HUD ServerPerkV3
Mut : Advanced HUD ServerPerkV3
UltraKillДата: Friday, 15.03.2013, 21:36 | Сообщение # 1
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Mut : Advanced HUD ServerPerkV3 (Original author : Marco)

Download Link:: Click

I received Marco's ServerPerkV3 Source Code,
and added perk HUD.

If Player PerkLevel was high, displayed many StarMaterial in Original ServerPerkV3


- Commando Level 20.

So, I modified HUDKillingfloor and added this mutator.

- Perk Level is 11~15, display Green Perkicon.


-Perk Level is 16~20, display Blue Perkicon.






- Display new Perk HUD

Next, substance of Advanced HUD ServerPerkV3
- Rrebalancing All perk's abilities for perkLevel 20.
- Added Green, Blue Perk Icon. (:: KillingFloor3HUD.utx)
- Lobby, MainScreen, ScoreBoard applicated this Custom HUD.

Thanks to Marco and YoYoBatty.

Quote:
Originally Posted by Marco 
This mutator brings the perks stats tracking back the way it were in KF 2.5 in Unreal Tournament 2004: All player stats are being tracked by the server individually.

Download from here. (Version 3.01)

Download source codes from here.

Upsides about this mutator:
  • It allows server host to run any mutator/modification/map they ever want without having to whitelist them all.
  • Server host can add/remove standard/custom perks.
  • Clients can't cheat their stats in offline games then join the server with level 5 everything.
  • Fixed some menu issues while at it.

And downsides of this mutator:
  • Clients will don't have their stats following from server to server (anything they do in that server will stay within that server)!
  • Archivements aren't earned.

Version history:
3.01:
- Fixed minor problems with updated Firebug perk.
3.00:
- Updated to support updated perks in latest KF version.
- Updated network codes of this mod to resolve some other bugs.
- Added 'Maximum perk levels' value for defining max level you can get (you can set max level up to 254).
- Added 'Requirements scaler' to scale the requirements (1 = default, 0.5 = half scaling; i.e: 60 headshot kills becomes 30 headshot kills).
- Added Mutator config/Webadmin config pages for some settings of this mutator.
2.55:
- This time (hopefully) fixed the perk selection problem.
- Added option (bForceGivePerk) to force players with no perk selected to start with a random perk available.
- Added another option (bNoSavingProgress) to disable progress saving (for level 6 perks only servers).
2.30:
- Fixed perk selection in Trader and Lobby menus.
- Fixed some problems with not being able to select perk sometimes.
- While at it fixed a memory leak problem on Lobby menu.
2.10:
- Fixed an issue with demolition stats loading.
2.00:
- Fixed a crash with "SRPerkSelectList" menu.
- Updated it to work on latest KF version.
- Added in Demolition perk.
- Updated all perks to be equally to latest KF version.
- Added a new option to specify minimum perk level for all players (edit ServerPerksV2.ini).
- Added to lobby menu a "Main Menu" button where people can access perks selection and map voting.
1.00:
- Released.

How to use this mutator (eighter way):
  • In mutators list, add "Server Veterancy Handler V2" to active mutators.
  • Add to server startup commandline "?Mutator=ServerPerksV2.ServerPerksMut"

To add/remove perks, simply edit "ServerPerksV2.ini" and add/remove lines.

If there are any bugs, please report them here (or have any comments/suggestions)!
 
Forums | Ultra Modding / Ultra Mapping Forums » Ultra Modding | Forums » Coding » Mut : Advanced HUD ServerPerkV3
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