<?xml version="1.0" encoding="UTF-8" ?>
<rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom">
	<channel>
		<title>Ultra Modding | Unreal Engine Modding</title>
		<link>http://ultramodding.ucoz.com/</link>
		<description>Forums | Ultra Modding / Ultra Mapping Forums</description>
		<lastBuildDate>Tue, 28 Apr 2015 22:01:39 GMT</lastBuildDate>
		<generator>uCoz Web-Service</generator>
		<atom:link href="https://ultramodding.ucoz.com/forum/rss" rel="self" type="application/rss+xml" />
		
		<item>
			<title>Navigation</title>
			<link>https://ultramodding.ucoz.com/forum/15-49-1</link>
			<pubDate>Tue, 28 Apr 2015 22:01:39 GMT</pubDate>
			<description>Forum: &lt;a href=&quot;https://ultramodding.ucoz.com/forum/15&quot;&gt;Guides&lt;/a&gt;&lt;br /&gt;Thread description: Guide to setting up navigation in custom maps&lt;br /&gt;Thread starter: UltraKill&lt;br /&gt;Last message posted by: UltraKill&lt;br /&gt;Number of replies: 0</description>
			<content:encoded>IntroductionThis document is meant to be used to get an understanding of the Navigation system for Killing Floor 2. It&apos;s meant to give a basic usage guide and explanation of the editor markup that is particular to Navigation. There is also a section that covers unique requirements for the doors (KFDoorActor) in Killing Floor 2. &lt;br /&gt;&lt;br /&gt; Navigation ActorsKFPathNode – typical navigation actor KFPlayerStart – typical player start location for Killing Floor 2 KFDoorMarker – a navigation marker that helps the Zed navigate a doorway KFPickupFactory_Ammo – a potential navigation marker (default off) A pickup for ammunition KFPickupFactory_Item_Default – a potential navigation marker (default off) A pickup for tier 1 items KFTrigger_ChokePoint – a navigation marker that helps the Zed navigate throw narrow passageways KFDoorTrigger – a non navigation actor that works with the KFDoorMarker and KFPathNode. Used to allow Zed to interact with doors as well as Human players KFPawnBlockingVolume – a special blocking volume that will block either players or Zed &lt;br /&gt;&lt;br /&gt; Useful Editor Additions&lt;a class=&quot;link&quot; href=&quot;http://u.to/YZEwCw&quot; title=&quot;http://wiki.tripwireinteractive.com/index.php?title=File:NavigationActorKF2.jpg&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://wiki.tripwireinteractive.com/images/a/ac/NavigationActorKF2.jpg&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt;&lt;/a&gt; &lt;br /&gt; If you select a navigation actor, such as a pathnode, and RMB on it, you will find half way down the context menu “Path Options”, this is a useful tool in measuring connections between two pathnodes, letting you know the maximum NPC size, etc. Below is the explanation of what is what. &lt;br /&gt; &lt;b&gt;Auto Position&lt;/b&gt; – enabling this option will get the engine to attempt to align the navigation marker &lt;br /&gt; &lt;b&gt;Select Unnecessary Pathnode(s)[TW]&lt;/b&gt; – using this option will attempt to select the PathNodes that are not needed in a the area &lt;br /&gt; &lt;b&gt;Force one-way connection&lt;/b&gt; – this will create a forced path between the first selected and second selected &lt;br /&gt; &lt;b&gt;Proscribe connection in one direction&lt;/b&gt; – this will proscribe (block/deny) a path between the first selected and second selected &lt;br /&gt; &lt;b&gt;Proscribe Paths&lt;/b&gt; – blocks/denies a connection between two selected (or more) nodes &lt;br /&gt; &lt;b&gt;Force Paths&lt;/b&gt; – forces a connection between the two selected (or more) nodes Clear Proscribed/Forced Paths &lt;b&gt;– clears the forced and proscribed paths&lt;/b&gt; &lt;br /&gt;&lt;br /&gt; Navigation Markup&lt;a class=&quot;link&quot; href=&quot;http://u.to/YJEwCw&quot; title=&quot;http://wiki.tripwireinteractive.com/index.php?title=File:NavigationMarkupKF2.jpg&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://wiki.tripwireinteractive.com/images/8/8e/NavigationMarkupKF2.jpg&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt;&lt;/a&gt; &lt;br /&gt; Doors require very specific paths through the doorway. The KFPathNodes right near the the door have to be fully encased by the KFDoorTrigger on both sides of the doorway. The PathNodes that connect to the KFDoorMarker navigation marker outside the radius of the KFDoorTrigger MUST have it&apos;s paths proscribed (Blocked (RED)). &lt;br /&gt; The KFDoorTrigger has a number of functionalities attached to it that are not outwardly apparent. One such function is that when a Zed encounters a KFDoorTrigger, the Zed&apos;s collision cylinder will shrink to allow more Zed through the doorway/tight corridor more easily. How this ties into navigation is that the Zed are trying to find a path that works like: &lt;br /&gt; PathNode ↔ KFDoorMarker ↔ PathNode &lt;br /&gt; So that the engine understands when to revert the collision cylinder of the Zed back to normal. The sequencing of the PathNodes to the the KFDoorMarker is essential to getting Zed to navigate correctly through a door. No other Navigation link can exist that bypasses the KFDoorMarker. &lt;br /&gt; Path Connection ColorsNormal Connections Blue - narrow path (Stalker, Crawler, Siren or otherwise Small) Green - normal width (Clot, Gorefast, Husk or otherwise Medium) &lt;br /&gt; White - wide path (Bloat, Scrake, Hans, Pound or otherwise Large/Boss) &lt;br /&gt; Pink - very wide path (Sizes in excess of current) &lt;br /&gt; Special Connections Yellow - forced path Red - proscribed path &lt;br /&gt; Light Purple - requires high jump (higher than normal jump capability) (Special Moves 1) &lt;br /&gt; Purple - &quot;advanced&quot; path (requires &quot;intelligence&quot; to be used) (Special Moves 2) &lt;br /&gt; Orange - Wall crawling narrow &lt;br /&gt;&lt;br /&gt; wiki.tripwireinteractive.com&apos;s content is available under &lt;a class=&quot;link&quot; href=&quot;http://u.to/YpEwCw&quot; title=&quot;http://wiki.tripwireinteractive.com/index.php?title=Tripwire_Interactive_Wiki:Copyrights&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;these licensing terms&lt;/a&gt;.</content:encoded>
			<category>Guides</category>
			<dc:creator>UltraKill</dc:creator>
			<guid>https://ultramodding.ucoz.com/forum/15-49-1</guid>
		</item>
		<item>
			<title>DM-LEGO</title>
			<link>https://ultramodding.ucoz.com/forum/10-48-1</link>
			<pubDate>Wed, 31 Dec 2014 01:18:37 GMT</pubDate>
			<description>Forum: &lt;a href=&quot;https://ultramodding.ucoz.com/forum/10&quot;&gt;[W.I.P] MAPS&lt;/a&gt;&lt;br /&gt;Thread description: port from CSS&lt;br /&gt;Thread starter: UltraKill&lt;br /&gt;Last message posted by: UltraKill&lt;br /&gt;Number of replies: 0</description>
			<content:encoded>&lt;img src=&quot;http://i.imgur.com/9AguuMh.jpg&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt; &lt;br /&gt; &lt;img src=&quot;http://i.imgur.com/gdNSpTS.jpg&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt;</content:encoded>
			<category>[W.I.P] MAPS</category>
			<dc:creator>UltraKill</dc:creator>
			<guid>https://ultramodding.ucoz.com/forum/10-48-1</guid>
		</item>
		<item>
			<title>Killing Floor Steam Workshop</title>
			<link>https://ultramodding.ucoz.com/forum/2-47-1</link>
			<pubDate>Tue, 21 May 2013 13:38:01 GMT</pubDate>
			<description>Forum: &lt;a href=&quot;https://ultramodding.ucoz.com/forum/2&quot;&gt;General Modding Discussion&lt;/a&gt;&lt;br /&gt;Thread starter: UltraKill&lt;br /&gt;Last message posted by: UltraKill&lt;br /&gt;Number of replies: 0</description>
			<content:encoded>ModdingLong before the Steam Workshop, Tripwire (which grew from modding roots) has been very supportive of the modding communities that have grown up around their games. From maps, to mutators (which covered new weapons, gameplay changes and more), to Total Conversions that completely changed the game. None of that has changed, and Tripwire continues to support those communities as much as possible. To that end, Tripwire has decided to implement Steam Workshop, a better method for modders and those who would use them to upload, find, and use content! &lt;br /&gt; Getting Started With WorkshopAs of September 2012, Killing Floor has supported Steam Workshop. Workshop allows modders to easily upload their content for a game and make it available for all the people that own it. For end users (not mod makers), it offers a one click solution to find mods that they like for a game they own, and always have it be up to date and ready to play on any machine they may play the game on. &lt;br /&gt; The only thing modders and players need to access and use Killing Floor and the Workshop is to have Steam, and own Killing Floor. The Workshop and the SDK are free to all owners of the game. &lt;br /&gt; Players looking for instructions on how to subscribe, download and use workshop content should skip to &lt;a class=&quot;link&quot; href=&quot;http://u.to/WICCAw&quot; title=&quot;http://wiki.tripwireinteractive.com/index.php/Killing_Floor_Steam_Workshop#Players&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;player&lt;/a&gt; section of this article. &lt;br /&gt; ModdersIn The EditorThis section will cover the new additions to the editor that allow modders to upload their content to the Workshop. This section will not cover how to use the Killing Floor Editor. Players can find more in depth tutorials and pages on that [url=http://wiki.tripwireinteractive.com/index.php/Killing_Floor_(modding)]here[/url]. &lt;br /&gt; Modders opening up the Killing Floor editor will now find new entries under the tools list. &lt;br /&gt; &lt;a class=&quot;link&quot; href=&quot;http://u.to/T4CCAw&quot; title=&quot;http://wiki.tripwireinteractive.com/index.php/File:KFToolsList.jpg&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://wiki.tripwireinteractive.com/images/4/4d/KFToolsList.jpg&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt;&lt;/a&gt; &lt;br /&gt; The new entries are: &lt;br /&gt; Update Steam Workshop UploadUpload File(s) to Steam WorkshopUploading New FilesThe first thing modders will want to do, is to upload their maps and mutators to the workshop for the first time. To do this they need to select &lt;br /&gt; Upload File(s) to Steam WorkshopWhen they have done so they will be presented with the following &apos;Upload Box&apos; &lt;br /&gt; &lt;a class=&quot;link&quot; href=&quot;http://u.to/UYCCAw&quot; title=&quot;http://wiki.tripwireinteractive.com/index.php/File:KFUploadBox.jpg&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://wiki.tripwireinteractive.com/images/9/92/KFUploadBox.jpg&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt;&lt;/a&gt; &lt;br /&gt; UploadingOnce the player is familiar with the Upload Box, they need to fill it out and select the file(s) for upload. This includes the maps, textures, static meshes, and .u files associated with their content. &lt;br /&gt; An example of a filled out and ready to upload map can be found in the image below for KF-MountainPassNight &lt;br /&gt; &lt;a class=&quot;link&quot; href=&quot;http://u.to/XYCCAw&quot; title=&quot;http://wiki.tripwireinteractive.com/index.php/File:KFUploadBoxFilled.jpg&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://wiki.tripwireinteractive.com/images/9/98/KFUploadBoxFilled.jpg&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt;&lt;/a&gt; &lt;br /&gt; After filling out the Upload Box and hitting the upload button, the player will be informed that the content is uploading in the example below: &lt;br /&gt; &lt;a class=&quot;link&quot; href=&quot;http://u.to/XICCAw&quot; title=&quot;http://wiki.tripwireinteractive.com/index.php/File:KFUploading.jpg&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://wiki.tripwireinteractive.com/images/2/25/KFUploading.jpg&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt;&lt;/a&gt; &lt;br /&gt; The upload will either end in success, and the modder will receive the message: &lt;br /&gt; Upload Successfulor in an error in which case the modder will see: &lt;br /&gt; The Upload Has FailedIn which case the modder will need to debug why, and try again. &lt;br /&gt; Updating Existing ContentModders wanting to update their content that they already have uploaded to the Workshop can do so. This will allow players of their content to automatically be updated to the latest version without having to do anything on their own. &lt;br /&gt; To do so, modders need to select the &lt;br /&gt; Update Steam Workshop Uploadoption from the tools list. After doing so they will be presented with a list of content they have uploaded previously. &lt;br /&gt; &lt;a class=&quot;link&quot; href=&quot;http://u.to/UoCCAw&quot; title=&quot;http://wiki.tripwireinteractive.com/index.php/File:KFWorkshopUpdate.jpg&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://wiki.tripwireinteractive.com/images/7/73/KFWorkshopUpdate.jpg&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt;&lt;/a&gt; &lt;br /&gt; After selecting the content they would like to update, they will be presented with the Upload box already filled out with the previous settings and files used to upload that content. They can make the needed changes (if any) and proceed to upload. &lt;br /&gt; Reset Steam Workshop Update HistoryIf you have noticed that your maps are not showing in the &quot;Update Steam Workshop Upload&quot; forms, you can use the &quot;Reset Steam Workshop Update History&quot; command. &lt;br /&gt; &lt;a class=&quot;link&quot; href=&quot;http://u.to/ToCCAw&quot; title=&quot;http://wiki.tripwireinteractive.com/index.php/File:ResetSteamWorkshopUpdateHistoryButton.png&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://wiki.tripwireinteractive.com/images/9/9f/ResetSteamWorkshopUpdateHistoryButton.png&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt;&lt;/a&gt; &lt;br /&gt; &lt;a class=&quot;link&quot; href=&quot;http://u.to/VoCCAw&quot; title=&quot;http://wiki.tripwireinteractive.com/index.php/File:ResetSteamWorkshopUpdateHistoryConfirmation.png&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://wiki.tripwireinteractive.com/images/f/fe/ResetSteamWorkshopUpdateHistoryConfirmation.png&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt;&lt;/a&gt; &lt;br /&gt;&lt;br /&gt; Known Errors to AvoidAll content uploaded to the Workshop must follow the following rules: &lt;br /&gt; All content uploaded (including the preview image for the content) must be contained within the Killing Floor file directory. Content uploaded can only be the following file types: Maps (.rom), Texture, Static Mesh, and Script (.u) &lt;br /&gt; All content be uploaded from their proper location (Maps, Texture, System, Static Mesh folders) within the file directory as it will help with the update process &lt;br /&gt; On SteamAfter a successful upload of content to Steam, modders have the ability to view their content in the workshop and change some settings related to it. &lt;br /&gt; By going to Steam, Community, Workshop, modders and players will find an option to navigate Killing Floor Workshop files. Modders will also find an option to view &lt;br /&gt; Your Workshop Files&lt;a class=&quot;link&quot; href=&quot;http://u.to/W4CCAw&quot; title=&quot;http://wiki.tripwireinteractive.com/index.php/File:KFYourWorkshopFiles.jpg&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://wiki.tripwireinteractive.com/images/thumb/5/5f/KFYourWorkshopFiles.jpg/180px-KFYourWorkshopFiles.jpg&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt;&lt;/a&gt;&lt;a class=&quot;link&quot; href=&quot;http://u.to/W4CCAw&quot; title=&quot;http://wiki.tripwireinteractive.com/index.php/File:KFYourWorkshopFiles.jpg&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://wiki.tripwireinteractive.com/skins/common/images/magnify-clip.png&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt;&lt;/a&gt; &lt;br /&gt; Your Workshop Files &lt;br /&gt;&lt;br /&gt; Following this link will present the modder with a list of content that they have uploaded. &lt;br /&gt; &lt;a class=&quot;link&quot; href=&quot;http://u.to/U4CCAw&quot; title=&quot;http://wiki.tripwireinteractive.com/index.php/File:KFMyWorkshopFiles.jpg&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://wiki.tripwireinteractive.com/images/thumb/0/0d/KFMyWorkshopFiles.jpg/180px-KFMyWorkshopFiles.jpg&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt;&lt;/a&gt;&lt;a class=&quot;link&quot; href=&quot;http://u.to/U4CCAw&quot; title=&quot;http://wiki.tripwireinteractive.com/index.php/File:KFMyWorkshopFiles.jpg&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://wiki.tripwireinteractive.com/skins/common/images/magnify-clip.png&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt;&lt;/a&gt; &lt;br /&gt; My Workshop Files &lt;br /&gt;&lt;br /&gt; Selecting individual content will allow them to view the current workshop settings for it and make changes. &lt;br /&gt; &lt;a class=&quot;link&quot; href=&quot;http://u.to/V4CCAw&quot; title=&quot;http://wiki.tripwireinteractive.com/index.php/File:KFWorkshopItemPage.jpg&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://wiki.tripwireinteractive.com/images/thumb/c/c7/KFWorkshopItemPage.jpg/180px-KFWorkshopItemPage.jpg&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt;&lt;/a&gt;&lt;a class=&quot;link&quot; href=&quot;http://u.to/V4CCAw&quot; title=&quot;http://wiki.tripwireinteractive.com/index.php/File:KFWorkshopItemPage.jpg&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://wiki.tripwireinteractive.com/skins/common/images/magnify-clip.png&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt;&lt;/a&gt; &lt;br /&gt; Workshop Item Page &lt;br /&gt;&lt;br /&gt; Items that can be changed on the item&apos;s workpage include &lt;br /&gt; Title &amp; DescriptionAdd and edit Images &amp; Videos &lt;br /&gt; Delete &lt;br /&gt; Change Visibility - Hidden, Friends Only, and Public &lt;br /&gt; PlayersNavigating The WorkshopWith the introduction of the Steam Workshop to Killing Floor, players now have a new way to browse, find, and subscribe to community created content that they like. There are two main ways to navigate to the Killing Floor part of the Workshop. From the Steam Library when Killing Floor is selected and by navigating directly to it from the Steam Community. &lt;br /&gt; &lt;ul&gt;&lt;li&gt;&lt;a class=&quot;link&quot; href=&quot;http://u.to/WYCCAw&quot; title=&quot;http://wiki.tripwireinteractive.com/index.php/File:KFLibraryWorkshop.jpg&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://wiki.tripwireinteractive.com/images/thumb/5/5c/KFLibraryWorkshop.jpg/120px-KFLibraryWorkshop.jpg&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt;&lt;/a&gt; &lt;br /&gt;  &lt;li&gt;&lt;a class=&quot;link&quot; href=&quot;http://u.to/TICCAw&quot; title=&quot;http://wiki.tripwireinteractive.com/index.php/File:KFCommunityWorkshop.jpg&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://wiki.tripwireinteractive.com/images/thumb/c/c7/KFCommunityWorkshop.jpg/120px-KFCommunityWorkshop.jpg&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt;&lt;/a&gt; &lt;br /&gt; &lt;/ul&gt; &lt;br /&gt; Or via the Killing Floor main menu with the &quot;Steam Workshop Content&quot; button &lt;br /&gt; &lt;a class=&quot;link&quot; href=&quot;http://u.to/VYCCAw&quot; title=&quot;http://wiki.tripwireinteractive.com/index.php/File:KFIngameWorkshop.jpg&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://wiki.tripwireinteractive.com/images/thumb/c/cc/KFIngameWorkshop.jpg/180px-KFIngameWorkshop.jpg&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt;&lt;/a&gt;&lt;a class=&quot;link&quot; href=&quot;http://u.to/VYCCAw&quot; title=&quot;http://wiki.tripwireinteractive.com/index.php/File:KFIngameWorkshop.jpg&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://wiki.tripwireinteractive.com/skins/common/images/magnify-clip.png&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt;&lt;/a&gt;Once browsing the Killing Floor Workshop, players can use filters to narrow down the content they are looking for.&lt;a class=&quot;link&quot; href=&quot;http://u.to/WoCCAw&quot; title=&quot;http://wiki.tripwireinteractive.com/index.php/File:KFWorkshopFilter.jpg&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://wiki.tripwireinteractive.com/images/thumb/d/db/KFWorkshopFilter.jpg/180px-KFWorkshopFilter.jpg&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt;&lt;/a&gt;&lt;a class=&quot;link&quot; href=&quot;http://u.to/WoCCAw&quot; title=&quot;http://wiki.tripwireinteractive.com/index.php/File:KFWorkshopFilter.jpg&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://wiki.tripwireinteractive.com/skins/common/images/magnify-clip.png&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt;&lt;/a&gt;After a piece of content has been selected in the workshop, all the player needs to do is subscribe to the content to have it always available and updated. This is done with one click of the subscribe button.&lt;a class=&quot;link&quot; href=&quot;http://u.to/UICCAw&quot; title=&quot;http://wiki.tripwireinteractive.com/index.php/File:KFWorkshopSubscribe.jpg&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://wiki.tripwireinteractive.com/images/6/61/KFWorkshopSubscribe.jpg&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt;&lt;/a&gt;Players can also vote for and leave comments for the contents creators in the workshop.DownloadingAfter a player has subscribed to content that interests him, the next step is to launch the game. When the game is launched, it will check for new and updated subscriptions and download them. A message with the status of the current download will be displayed in the main menu.&lt;a class=&quot;link&quot; href=&quot;http://u.to/VICCAw&quot; title=&quot;http://wiki.tripwireinteractive.com/index.php/File:KFWorkshopDownloadStatus.jpg&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://wiki.tripwireinteractive.com/images/thumb/2/27/KFWorkshopDownloadStatus.jpg/180px-KFWorkshopDownloadStatus.jpg&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt;&lt;/a&gt; &lt;br /&gt; &lt;a class=&quot;link&quot; href=&quot;http://u.to/TYCCAw&quot; title=&quot;http://wiki.tripwireinteractive.com/index.php/Killing_Floor_Steam_Workshop&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Wiki.&lt;/a&gt;</content:encoded>
			<category>General Modding Discussion</category>
			<dc:creator>UltraKill</dc:creator>
			<guid>https://ultramodding.ucoz.com/forum/2-47-1</guid>
		</item>
		<item>
			<title>Collision / Коллизия моделей в SDK.</title>
			<link>https://ultramodding.ucoz.com/forum/11-46-1</link>
			<pubDate>Mon, 20 May 2013 21:19:03 GMT</pubDate>
			<description>Forum: &lt;a href=&quot;https://ultramodding.ucoz.com/forum/11&quot;&gt;[TUTORIAL] MAPPING IN KILLING FLOOR&lt;/a&gt;&lt;br /&gt;Thread description: RUSSIAN GUIDE&lt;br /&gt;Thread starter: UltraKill&lt;br /&gt;Last message posted by: UltraKill&lt;br /&gt;Number of replies: 0</description>
			<content:encoded>&lt;span style=&quot;font-size:12pt;&quot;&gt;&lt;span style=&quot;font-family:Times&quot;&gt;&lt;span style=&quot;color:#00ffff&quot;&gt;Всем нам знакомы ситуации когда можно проходить насквозь моделей, или при стрельбе по ним, пули пролетают насквозь. &lt;br /&gt;&lt;br /&gt; Эта опция оптимизирует карту целиком, тем более если карта большая.&lt;/span&gt;&lt;/span&gt; &lt;br /&gt;&lt;br /&gt; &lt;span style=&quot;color:#980000&quot;&gt;Начнем:&lt;/span&gt;&lt;/span&gt; &lt;br /&gt;&lt;br /&gt; &lt;span style=&quot;font-size:13pt;&quot;&gt;&lt;span style=&quot;font-family:Optima&quot;&gt;&lt;span style=&quot;color:#00ff00&quot;&gt;&lt;i&gt;1. Открываем свойства предмета &lt;br /&gt; 2. Открываем вкладку Collision. &lt;br /&gt;&lt;br /&gt; -Там видим список параметров: &lt;br /&gt; - bAutoAligntoTerrain = Автоматически выравнивать по земле, крайне редко нужная штука. &lt;br /&gt; - bBlockActors = Блокирует акторы. (зомби, игроков) &lt;br /&gt; - bBlockKarma = Блокирует Камру (трупы зомби, другие объекты на карте) &lt;br /&gt; - bBlockNonZeroExtentTraces = Блокирует Трейсы. (пули, ракеты, все что может летать и взрываться) &lt;br /&gt; - bBlockZeroExtentTraces = Блокирует трейсы от эмиттеров, и других &quot;прозрачных&quot; объектов. &lt;br /&gt; - bCollideActors = &quot;сплющивает&quot; с другими статиками на карте, находящиеся рядом. &lt;br /&gt; - bPathColliding = Будут ли мобы идти к нему или через него. &lt;br /&gt; - bProjTarget = прожектиль, Всегда на False должна быть, может быть неадекватное наложение света и др. еффектов. &lt;br /&gt; - bUseCylinderCollision = Установить ему &quot;контур&quot; цилиндра, тоже иногда помогает. &lt;br /&gt; - CollisionHeight / CollisionRadius = размеры и радиус &quot;блокирования&quot; (если установлено) &lt;br /&gt; - SurfaceType = тип поверхности, часто зависит от текстуры которая наложена на объект.&lt;/i&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; &lt;br /&gt;&lt;br /&gt; &lt;span style=&quot;font-size:12pt;&quot;&gt;&lt;span style=&quot;color:#980000&quot;&gt;И так, если статик находится вне поле зрения, или вне зоны досягаемости игрока, нужно установить Коллюжн как на скриншоте:&lt;/span&gt; &lt;br /&gt; &lt;span style=&quot;color:#980000&quot;&gt;&lt;img src=&quot;http://img834.imageshack.us/img834/5899/74047694.png&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt;&lt;/span&gt;&lt;/span&gt;</content:encoded>
			<category>[TUTORIAL] MAPPING IN KILLING FLOOR</category>
			<dc:creator>UltraKill</dc:creator>
			<guid>https://ultramodding.ucoz.com/forum/11-46-1</guid>
		</item>
		<item>
			<title>СОЗДАНИЕ МОДЕЛЕЙ / ТЕКСТУР ДЛЯ KILLING FLOOR SDK.</title>
			<link>https://ultramodding.ucoz.com/forum/11-45-1</link>
			<pubDate>Tue, 14 May 2013 17:58:07 GMT</pubDate>
			<description>Forum: &lt;a href=&quot;https://ultramodding.ucoz.com/forum/11&quot;&gt;[TUTORIAL] MAPPING IN KILLING FLOOR&lt;/a&gt;&lt;br /&gt;Thread description: RUSSIAN GUIDE&lt;br /&gt;Thread starter: UltraKill&lt;br /&gt;Last message posted by: UltraKill&lt;br /&gt;Number of replies: 0</description>
			<content:encoded>&lt;b&gt;СОЗДАНИЕ МОДЕЛЕЙ / ТЕКСТУР ДЛЯ KILLING FLOOR SDK.&lt;/b&gt; &lt;br /&gt;&lt;br /&gt; &lt;i&gt;Нам понадобится софт. позволяющий экспортировать  изменять и импортировать 3д модели разных форматов. &lt;br /&gt; пример: 3DS MAX, Cinema 4D, MilkShape 3D.&lt;/i&gt; &lt;br /&gt;&lt;br /&gt; 1. Скачиваем / создаем нужную нам модель. &lt;br /&gt; В данном уроке, будет модель танка. &lt;br /&gt; &lt;img src=&quot;http://img16.imageshack.us/img16/5229/22077981.png&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt; &lt;br /&gt; 2. Експортируем выбранную модель в формат (.ASE) &lt;br /&gt; &lt;img src=&quot;http://img839.imageshack.us/img839/1629/98449056.png&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt; &lt;br /&gt; 3. Открываем браузер статиков. &lt;br /&gt; &lt;img src=&quot;http://img834.imageshack.us/img834/4656/42705001.png&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt; &lt;br /&gt; 4. Далее, идем ко вкладке File &gt; Import... &lt;br /&gt; &lt;img src=&quot;http://img803.imageshack.us/img803/5100/35777063.png&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt; &lt;br /&gt; 5. Заполняем поля, название пакета, группа объектов (необязательно) и название объекта - обязательно. &lt;br /&gt; на рисунке я поставил Tank_sm (Tank_StaticMesh), для более удобной навигации и управления файлами, можно добавлять в конце названия пакетов аббревиатуры, например: Static Mesh - sm, Texture - Tex / T, Sounds - S / Snd, Animations - Anims / A. &lt;br /&gt; &lt;img src=&quot;http://img844.imageshack.us/img844/4006/86303286.png&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt; &lt;br /&gt; 6. Открываем браузер Текстур. &lt;br /&gt; &lt;img src=&quot;http://img713.imageshack.us/img713/2411/14528639.png&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt; &lt;br /&gt; 7. Также как и статик, текстуры нужно импортировать в редактор, они должны быть в формате (.TGA / .DDS) &lt;br /&gt; с четным расширением (1*1, 2*2, 4*4, 256*256, 512*512, 512*256, 1024*1024, 2048*2024, 512*1024, 1024*2048) &lt;br /&gt; &lt;img src=&quot;http://img6.imageshack.us/img6/7566/93668362.png&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt; &lt;br /&gt; 8. Название пакета, так-же, как и со статиками, как Вам удобне - так и называйте. но без пробелов и только латинскими буквами. &lt;br /&gt; &lt;img src=&quot;http://img199.imageshack.us/img199/9201/69930012.png&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt; &lt;br /&gt; 9. В браузере текстур, открываем наш пакет (Tank_T) и проводим компрессию текстур. &lt;br /&gt; ПКМ &gt; Compress &gt; DXT3, &lt;br /&gt; DXT5 запоминает два значения для квада 4х4, а остальные значения получает через интерполяцию этих двух &lt;br /&gt; DXT3 запоминает альфу для каждого пикселя по 4 бита на пиксель. самый оптимальный вариант. &lt;br /&gt; при этом если у вас будет пакет с текстурами, где их количество будет около 10 и размер от 1024*1024 и выше, то Ваш пакет с текстурами будет весить около 100 мб. (редко кто дождется такой долгой загрузки с сервера) &lt;br /&gt; &lt;img src=&quot;http://img850.imageshack.us/img850/319/80842169.png&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt; &lt;br /&gt; 10. Проверяем, если ничего не пропустили, и приступаем к сохранению. &lt;br /&gt; После компрессия текстуры, рядом с ее именем появляется слово в скобках [DXT3] если оно есть, компрессия прошла успешно. &lt;br /&gt; &lt;img src=&quot;http://img600.imageshack.us/img600/3770/32465075.png&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt; &lt;br /&gt; 11. Далее, открываем браузер статиков (шаг 3) &lt;br /&gt; Внизу, есть вкладка Materials, нажимаем на нее, и появляются еше вкладки, далее, там нужно будет вставить текстуру на танк, это делается нажав на текстуру в браузере текстур (шаг 6), нажимаем на одну из текстур, и в вкладке Material 0, жмем на Use (справа, в том же ряду) &lt;br /&gt; и так все материалы нужно заполнить, сначала на угад, но когда разберетесь какая текстура, куда идет, быстро привыкните. &lt;br /&gt; Не все объекты имеют такую возможность, если объекты, у которых одна текстура, а есть у которых 15 текстур. &lt;br /&gt; &lt;img src=&quot;http://img713.imageshack.us/img713/5425/69405260.png&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt; &lt;br /&gt; 12. Далее, сохраняем наш пакет с моделью танка, после текстурирования. &lt;br /&gt; &lt;img src=&quot;http://img407.imageshack.us/img407/4475/45413528.png&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt; &lt;br /&gt; 13. Сохраняем пакет Текстур. &lt;br /&gt; &lt;img src=&quot;http://img692.imageshack.us/img692/2667/77699295.png&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt; &lt;br /&gt;&lt;br /&gt; Теперь, можно будет пользоваться моделью танка на Любой карте, и менять ему текстуры, цвета и форму. &lt;br /&gt;&lt;br /&gt; &lt;i&gt;Вот что у меня получилось с этим малышом сделать.&lt;/i&gt; &lt;br /&gt; &lt;!--uSpoiler--&gt;&lt;div class=&quot;uSpoilerClosed&quot; id=&quot;uSpoilerP9WMlT&quot;&gt;&lt;div class=&quot;uSpoilerButBl&quot;&gt;&lt;input type=&quot;button&quot; class=&quot;uSpoilerButton&quot; onclick=&quot;if($(&apos;#uSpoilerP9WMlT&apos;)[0]){if ($(&apos;.uSpoilerText&apos;,$(&apos;#uSpoilerP9WMlT&apos;))[0].style.display==&apos;none&apos;){$(&apos;.uSpoilerText&apos;,$(&apos;#uSpoilerP9WMlT&apos;))[0].style.display=&apos;&apos;;$(&apos;.uSpoilerButton&apos;,$(&apos;#uSpoilerP9WMlT&apos;)).val(&apos;Close spoiler&apos;);$(&apos;#uSpoilerP9WMlT&apos;).attr(&apos;class&apos;,&apos;uSpoilerOpened&apos;);}else {$(&apos;.uSpoilerText&apos;,$(&apos;#uSpoilerP9WMlT&apos;))[0].style.display=&apos;none&apos;;$(&apos;.uSpoilerButton&apos;,$(&apos;#uSpoilerP9WMlT&apos;)).val(&apos;Open spoiler&apos;);$(&apos;#uSpoilerP9WMlT&apos;).attr(&apos;class&apos;,&apos;uSpoilerClosed&apos;);}}&quot; value=&quot;Open spoiler&quot;/&gt;&lt;/div&gt;&lt;div class=&quot;uSpoilerText&quot; style=&quot;display:none;&quot;&gt;&lt;!--ust--&gt;&lt;img src=&quot;http://imageshack.us/a/img543/8847/shot00185n.png&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt; &lt;br /&gt; &lt;img src=&quot;http://imageshack.us/a/img194/2015/shot00186x.png&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt; &lt;br /&gt; &lt;img src=&quot;http://imageshack.us/a/img11/424/shot00187n.png&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt; &lt;br /&gt; &lt;img src=&quot;http://imageshack.us/a/img823/4356/shot00188d.png&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt; &lt;br /&gt; &lt;img src=&quot;http://imageshack.us/a/img706/6193/shot00189s.png&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt;&lt;!--/ust--&gt;&lt;/div&gt;&lt;/div&gt;&lt;!--/uSpoiler--&gt; &lt;br /&gt;&lt;br /&gt; &lt;b&gt;&lt;i&gt;Скачать карту с Танком и посмотреть как его можно &quot;оформить&quot; можно пройдя по этой ссылке.&lt;/i&gt;&lt;/b&gt; &lt;br /&gt; &lt;a class=&quot;link&quot; href=&quot;http://ultramodding.ucoz.com/load/black_ops_tank_static_mesh/1-1-0-13&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://ultramodding....c_mesh/1-1-0-13&lt;/a&gt; &lt;br /&gt;&lt;br /&gt; Кстати, нужно бы написать гайд по эмиттерам..</content:encoded>
			<category>[TUTORIAL] MAPPING IN KILLING FLOOR</category>
			<dc:creator>UltraKill</dc:creator>
			<guid>https://ultramodding.ucoz.com/forum/11-45-1</guid>
		</item>
		<item>
			<title>Server Monitoring</title>
			<link>https://ultramodding.ucoz.com/forum/7-44-1</link>
			<pubDate>Wed, 08 May 2013 15:37:17 GMT</pubDate>
			<description>Forum: &lt;a href=&quot;https://ultramodding.ucoz.com/forum/7&quot;&gt;Ultra Modding General Discussion&lt;/a&gt;&lt;br /&gt;Thread description: Our Servers / Where We play&lt;br /&gt;Thread starter: UltraKill&lt;br /&gt;Last message posted by: UltraKill&lt;br /&gt;Number of replies: 0</description>
			<content:encoded>&lt;span style=&quot;color:#00ffff&quot;&gt;&lt;span style=&quot;font-family:Courier&quot;&gt;&lt;span style=&quot;font-size:16pt;&quot;&gt;&lt;a class=&quot;link&quot; href=&quot;http://ultramodding.ucoz.com/index/our_servers/0-7&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;All Servers Here&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;</content:encoded>
			<category>Ultra Modding General Discussion</category>
			<dc:creator>UltraKill</dc:creator>
			<guid>https://ultramodding.ucoz.com/forum/7-44-1</guid>
		</item>
		<item>
			<title>KF-ROMAN-ARENA [UltraMapping]</title>
			<link>https://ultramodding.ucoz.com/forum/9-43-1</link>
			<pubDate>Wed, 08 May 2013 15:20:49 GMT</pubDate>
			<description>Forum: &lt;a href=&quot;https://ultramodding.ucoz.com/forum/9&quot;&gt;[DOWNLOAD] MAPS&lt;/a&gt;&lt;br /&gt;Thread description: Roman Arena Map&lt;br /&gt;Thread starter: UltraKill&lt;br /&gt;Last message posted by: UltraKill&lt;br /&gt;Number of replies: 0</description>
			<content:encoded>About: &lt;br /&gt;&lt;br /&gt; &lt;span style=&quot;color:#00BFBF&quot;&gt;&lt;b&gt;map in the style of &quot;ancient Rome&quot; in the bright summer sky .. far away from the world .. Zombies want to grab one of the last paradises of distant places in the universe&lt;/b&gt;&lt;/span&gt; &lt;br /&gt;&lt;br /&gt; &lt;span style=&quot;color:#00BFFF&quot;&gt;decided to finish before the end of a good map, since already ashamed to answer to everyone who asks of &quot;Now is no time, or I&apos;m too lazy&quot; =)&lt;/span&gt; &lt;br /&gt;&lt;br /&gt; &lt;b&gt;ChangezLog:&lt;/b&gt; &lt;br /&gt;&lt;br /&gt; &lt;span style=&quot;color:#FFFFFF&quot;&gt;&lt;i&gt;- Fixed textures. (maked shaders, combiners,now looks awesome :P) &lt;br /&gt; - Corrected some of the objects (or rather their display in the game). &lt;br /&gt; - Added ZED spawnz. &lt;br /&gt; - Removed unnecessary files. (music) &lt;br /&gt; - Changed color. (now more beautiful and realistic) &lt;br /&gt; - Fixed ZED&apos;s ways (nodes) &lt;br /&gt; - Finally added a beautiful sky =) &lt;br /&gt; - Corrected, or rather I am the one who found the solution to the &quot;demonization&quot; of textures on the approach. (planning and Cannon Fodder correct, he has the same problem.)&lt;/i&gt;&lt;/span&gt; &lt;br /&gt;&lt;br /&gt; &lt;i&gt;&lt;span style=&quot;color:#00FF80&quot;&gt;Screenz of finally version:&lt;/span&gt;&lt;/i&gt; &lt;br /&gt; &lt;!--uSpoiler--&gt;&lt;div class=&quot;uSpoilerClosed&quot; id=&quot;uSpoilerb5V_bi&quot;&gt;&lt;div class=&quot;uSpoilerButBl&quot;&gt;&lt;input type=&quot;button&quot; class=&quot;uSpoilerButton&quot; onclick=&quot;if($(&apos;#uSpoilerb5V_bi&apos;)[0]){if ($(&apos;.uSpoilerText&apos;,$(&apos;#uSpoilerb5V_bi&apos;))[0].style.display==&apos;none&apos;){$(&apos;.uSpoilerText&apos;,$(&apos;#uSpoilerb5V_bi&apos;))[0].style.display=&apos;&apos;;$(&apos;.uSpoilerButton&apos;,$(&apos;#uSpoilerb5V_bi&apos;)).val(&apos;[&amp;#92;&amp;#8211;] Spoiler&apos;);$(&apos;#uSpoilerb5V_bi&apos;).attr(&apos;class&apos;,&apos;uSpoilerOpened&apos;);}else {$(&apos;.uSpoilerText&apos;,$(&apos;#uSpoilerb5V_bi&apos;))[0].style.display=&apos;none&apos;;$(&apos;.uSpoilerButton&apos;,$(&apos;#uSpoilerb5V_bi&apos;)).val(&apos;[+] Spoiler&apos;);$(&apos;#uSpoilerb5V_bi&apos;).attr(&apos;class&apos;,&apos;uSpoilerClosed&apos;);}}&quot; value=&quot;[+] Spoiler&quot;/&gt;&lt;/div&gt;&lt;div class=&quot;uSpoilerText&quot; style=&quot;display:none;&quot;&gt;&lt;!--ust--&gt;&lt;img src=&quot;http://imageshack.us/a/img607/7457/2013050800002.jpg&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt; &lt;br /&gt; &lt;img src=&quot;http://imageshack.us/a/img836/7770/2013050800003.jpg&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt; &lt;br /&gt; &lt;img src=&quot;http://imageshack.us/a/img716/2651/2013050800004.jpg&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt; &lt;br /&gt; &lt;img src=&quot;http://imageshack.us/a/img600/5662/killingfloor20130508063.jpg&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt;&lt;!--/ust--&gt;&lt;!--usn(=Spoiler)--&gt;&lt;/div&gt;&lt;/div&gt;&lt;!--/uSpoiler--&gt; &lt;br /&gt;&lt;br /&gt; Beautiful textures was created after maked video =).. &lt;br /&gt; (80% of the finished map) &lt;br /&gt; &lt;!--BBvideo--&gt;&lt;span id=&quot;scr08eY1uA6bN&quot;&gt;&lt;/span&gt;&lt;script type=&quot;text/javascript&quot;&gt;_uVideoPlayer({&apos;url&apos;:&apos;http://www.youtube.com/watch?v=NjNYnkqhf7A&apos;,&apos;width&apos;:&apos;425&apos;,&apos;height&apos;:&apos;355&apos;},&apos;scr08eY1uA6bN&apos;);&lt;/script&gt;&lt;!--/BBvideo--&gt; &lt;br /&gt;&lt;br /&gt; &lt;a class=&quot;link&quot; href=&quot;http://u.to/KK1pAw&quot; title=&quot;http://steamcommunity.com/sharedfiles/filedetails/?id=143870788&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://www.harmsfam.net/wp-content/uploads/2012/09/steam_workshop.png&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt;&lt;/a&gt; &lt;br /&gt;&lt;br /&gt; &lt;a class=&quot;link&quot; href=&quot;http://u.to/Ka1pAw&quot; title=&quot;http://kf.gamebanana.com/maps/download/174001&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://kf.gamebanana.com/maps/embeddables/174001?type=large&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt;&lt;/a&gt; &lt;br /&gt;&lt;br /&gt; &lt;b&gt;&lt;i&gt;FIrst version:&lt;/i&gt;&lt;/b&gt; &lt;br /&gt;&lt;br /&gt; &lt;!--uSpoiler--&gt;&lt;div class=&quot;uSpoilerClosed&quot; id=&quot;uSpoilerlLSw8t&quot;&gt;&lt;div class=&quot;uSpoilerButBl&quot;&gt;&lt;input type=&quot;button&quot; class=&quot;uSpoilerButton&quot; onclick=&quot;if($(&apos;#uSpoilerlLSw8t&apos;)[0]){if ($(&apos;.uSpoilerText&apos;,$(&apos;#uSpoilerlLSw8t&apos;))[0].style.display==&apos;none&apos;){$(&apos;.uSpoilerText&apos;,$(&apos;#uSpoilerlLSw8t&apos;))[0].style.display=&apos;&apos;;$(&apos;.uSpoilerButton&apos;,$(&apos;#uSpoilerlLSw8t&apos;)).val(&apos;[&amp;#92;&amp;#8211;] Spoiler&apos;);$(&apos;#uSpoilerlLSw8t&apos;).attr(&apos;class&apos;,&apos;uSpoilerOpened&apos;);}else {$(&apos;.uSpoilerText&apos;,$(&apos;#uSpoilerlLSw8t&apos;))[0].style.display=&apos;none&apos;;$(&apos;.uSpoilerButton&apos;,$(&apos;#uSpoilerlLSw8t&apos;)).val(&apos;[+] Spoiler&apos;);$(&apos;#uSpoilerlLSw8t&apos;).attr(&apos;class&apos;,&apos;uSpoilerClosed&apos;);}}&quot; value=&quot;[+] Spoiler&quot;/&gt;&lt;/div&gt;&lt;div class=&quot;uSpoilerText&quot; style=&quot;display:none;&quot;&gt;&lt;!--ust--&gt;Remake by Ultrakill &lt;br /&gt; Support by GaiVer &lt;br /&gt;&lt;br /&gt; Screenz: &lt;br /&gt; &lt;img src=&quot;http://img18.imageshack.us/img18/5359/killingfloor20120405103.png&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt; &lt;br /&gt; &lt;img src=&quot;http://img52.imageshack.us/img52/5359/killingfloor20120405103.png&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt; &lt;br /&gt; &lt;img src=&quot;http://img11.imageshack.us/img11/5359/killingfloor20120405103.png&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt;&lt;!--/ust--&gt;&lt;!--usn(=Spoiler)--&gt;&lt;/div&gt;&lt;/div&gt;&lt;!--/uSpoiler--&gt;</content:encoded>
			<category>[DOWNLOAD] MAPS</category>
			<dc:creator>UltraKill</dc:creator>
			<guid>https://ultramodding.ucoz.com/forum/9-43-1</guid>
		</item>
		<item>
			<title>Web Site Discussion</title>
			<link>https://ultramodding.ucoz.com/forum/7-32-1</link>
			<pubDate>Tue, 23 Apr 2013 14:41:17 GMT</pubDate>
			<description>Forum: &lt;a href=&quot;https://ultramodding.ucoz.com/forum/7&quot;&gt;Ultra Modding General Discussion&lt;/a&gt;&lt;br /&gt;Thread description: All about it.&lt;br /&gt;Thread starter: UltraKill&lt;br /&gt;Last message posted by: UltraKill&lt;br /&gt;Number of replies: 1</description>
			<content:encoded>&lt;b&gt;&lt;span style=&quot;color:#444444&quot;&gt;&lt;span style=&quot;font-family:Courier&quot;&gt;&lt;span style=&quot;font-size:14pt;&quot;&gt;03.04.2013&lt;/span&gt; &lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt; &lt;br /&gt; &lt;span style=&quot;font-family:Times&quot;&gt;&lt;b&gt;&lt;span style=&quot;color:#980000&quot;&gt;&lt;span style=&quot;font-size:13pt;&quot;&gt;- Added UserGroup Icons. &lt;br /&gt; - Added User Ranks Icons. &lt;br /&gt; - Fixed Downloads Page. &lt;br /&gt; - Changed Dysplay mode on Downloads page. &lt;br /&gt; - Changed Dysplay mode on News page. &lt;br /&gt; - Changed Host Server.&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;</content:encoded>
			<category>Ultra Modding General Discussion</category>
			<dc:creator>UltraKill</dc:creator>
			<guid>https://ultramodding.ucoz.com/forum/7-32-1</guid>
		</item>
		<item>
			<title>КОПИРОВАНИЕ / ДОБАВЛЕНИЕ ОБЪЕКТОВ НА КАРТУ.</title>
			<link>https://ultramodding.ucoz.com/forum/11-42-1</link>
			<pubDate>Mon, 22 Apr 2013 21:22:35 GMT</pubDate>
			<description>Forum: &lt;a href=&quot;https://ultramodding.ucoz.com/forum/11&quot;&gt;[TUTORIAL] MAPPING IN KILLING FLOOR&lt;/a&gt;&lt;br /&gt;Thread description: RUSSIAN GUIDE&lt;br /&gt;Thread starter: UltraKill&lt;br /&gt;Last message posted by: UltraKill&lt;br /&gt;Number of replies: 0</description>
			<content:encoded>&lt;span style=&quot;color:#980000&quot;&gt;&lt;span style=&quot;font-size:15pt;&quot;&gt;&lt;span style=&quot;font-family:Courier&quot;&gt;&lt;b&gt;КОПИРОВАНИЕ / ДОБАВЛЕНИЕ ОБЪЕКТОВ НА КАРТУ.&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; &lt;br /&gt;&lt;br /&gt; &lt;span style=&quot;font-family:Courier&quot;&gt;&lt;span style=&quot;color:#00ffff&quot;&gt;&lt;i&gt;СПОСОБ № 1.&lt;/i&gt; &lt;br /&gt;&lt;br /&gt; 1. Открываем желаемую карту в редакторе. &lt;br /&gt; 2. Выбираем нужный нам объект. &lt;br /&gt; 3. Жмем ПКМ на него, далее Convert &gt; To Static Mesh &lt;br /&gt; &lt;img src=&quot;http://img694.imageshack.us/img694/9271/87642323.png&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt; &lt;br /&gt; 4. Пишем желаемое имя пакета объектов, название Группы (необязательно) и имя объекта. &lt;br /&gt; &lt;img src=&quot;http://img822.imageshack.us/img822/804/54533986.png&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt; &lt;br /&gt; 5. Открываем браузер статиков &lt;br /&gt; &lt;img src=&quot;http://img834.imageshack.us/img834/4656/42705001.png&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt; &lt;br /&gt; 6. Выбираем созданный пакет, для проверки и сохранения. &lt;br /&gt; &lt;img src=&quot;http://img841.imageshack.us/img841/6238/97323215.png&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt; &lt;br /&gt; 7. После визуальной проверки, можно перейти к сохранению. &lt;br /&gt; &lt;img src=&quot;http://img689.imageshack.us/img689/2194/66767241.png&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt; &lt;br /&gt; 8. Название пакета остается то-же что ставили ранее (шаг 4). &lt;br /&gt; &lt;img src=&quot;http://img600.imageshack.us/img600/1498/12687663.png&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt; &lt;br /&gt; 9. Открываем свою карту, добираемся до нужного места, куда хотите поставить объект, жмем ПКМ на поверхность, при этом нужно заранее выбрать нужный нам объект в браузере (см шаг 5) &lt;br /&gt; и жмем Add Static mesh (имя пакета .имя группы .имя объекта) &lt;br /&gt; &lt;img src=&quot;http://img32.imageshack.us/img32/4898/14935992.png&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt;&lt;/span&gt; &lt;br /&gt;&lt;br /&gt; &lt;b&gt;&lt;i&gt;&lt;span style=&quot;color:#ff00ff&quot;&gt;СПОСОБ №2.&lt;/span&gt;&lt;/i&gt;&lt;/b&gt; &lt;br /&gt;&lt;br /&gt; &lt;span style=&quot;color:#00ff00&quot;&gt;1. Открываем желаемую карту. &lt;br /&gt; 2. Открываем браузер объектов. &lt;br /&gt; &lt;img src=&quot;http://img834.imageshack.us/img834/4656/42705001.png&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt; &lt;br /&gt; 3. Выбираем нужный пакет, и нужный нам объект. &lt;br /&gt; (например: KillingFloorLabStatics) &lt;br /&gt; Выбираем вкладку Edit &gt; Rename... &lt;br /&gt; &lt;img src=&quot;http://img542.imageshack.us/img542/1448/63463951.png&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt; &lt;br /&gt; 4. В появившемся окошке вписываем название пакета MyLevel*, остальное можно назвать как угодно. &lt;br /&gt; &lt;img src=&quot;http://img35.imageshack.us/img35/9629/78298849.png&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt; &lt;br /&gt; 5. В браузере выбираем пакет MyLevel, чтобы проверить, все ли объекты скопированы. (Если нет, то возвращаемся к шагу 3) &lt;br /&gt; &lt;img src=&quot;http://img6.imageshack.us/img6/9071/26936315.png&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt; &lt;br /&gt; 6. Закрываем браузер, и сохраняем проект (сохраняем карту) &lt;br /&gt; &lt;img src=&quot;http://img41.imageshack.us/img41/4452/46997870.png&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt; &lt;br /&gt; 7. Далее, перезапускаем редактор, открываем карту которую только что сохранили, &lt;br /&gt; выбираем нужный нам объект, нажимаем CTRL+C (если несколько то зажав CTRL выбираем несколько), открываем наш проект (карту, на которую хотите поставить скопированные объекты) и в любом месте жмете CTRL+V, далее располагаете вставленные объекты как вам угодно. &lt;br /&gt;&lt;br /&gt; &lt;i&gt;ПРИМЕЧАНИЕ: &lt;br /&gt; Второй метод не всегда уместен, иногда не самый лучший вариант сохранять карту, если вы на ней будете играть, потомучто Вам придется скачивать ее по новой с сервера при подключении. &lt;br /&gt;&lt;br /&gt; По этому первый вариант самый лучший, но при этом, нужно будет вставлять и используемые пакеты текстур / статиков в архив с картой, например если вы используете объекты из пакета Example, то в конце, нужно будет создать папку Static Meshes, скопировать туда этот пакет. &lt;br /&gt; --- &lt;br /&gt; При создании пакетов с объектами, необходимы пакеты с текстурами. &lt;br /&gt; он этом чуть позже. &lt;br /&gt; --- &lt;br /&gt; На многих кастомных картах, объекты уже вставлены в пакет MyLevel (его не нужно вставлять в архив с картой, это пакет вшитый в карту) остается лишь скопировать их и сохранить карту.&lt;/i&gt; &lt;br /&gt; Решил поделится простым способом.&lt;/span&gt; &lt;br /&gt;&lt;br /&gt; &lt;i&gt;&lt;a class=&quot;link&quot; href=&quot;http://u.to/DfZRAw&quot; title=&quot;http://proton-net.com/forums/viewtopic.php?p=102737#p102737&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Ссылка на оригинал&lt;/a&gt;&lt;/i&gt; &lt;br /&gt;&lt;br /&gt; &lt;b&gt;by UltraKill*&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;/b&gt;</content:encoded>
			<category>[TUTORIAL] MAPPING IN KILLING FLOOR</category>
			<dc:creator>UltraKill</dc:creator>
			<guid>https://ultramodding.ucoz.com/forum/11-42-1</guid>
		</item>
		<item>
			<title>СОЗДАНИЕ / НАСТРОЙКА ТЕЛЕПОРТЕРОВ В KILLING FLOOR SDK.</title>
			<link>https://ultramodding.ucoz.com/forum/11-41-1</link>
			<pubDate>Mon, 22 Apr 2013 21:21:17 GMT</pubDate>
			<description>Forum: &lt;a href=&quot;https://ultramodding.ucoz.com/forum/11&quot;&gt;[TUTORIAL] MAPPING IN KILLING FLOOR&lt;/a&gt;&lt;br /&gt;Thread description: RUSSIAN GUIDE&lt;br /&gt;Thread starter: UltraKill&lt;br /&gt;Last message posted by: UltraKill&lt;br /&gt;Number of replies: 0</description>
			<content:encoded>СОЗДАНИЕ / НАСТРОЙКА ТЕЛЕПОРТЕРОВ В KILLING FLOOR SDK. &lt;br /&gt;&lt;br /&gt; 1. Открываем нужную карту. &lt;br /&gt; 2. Жмем на кнопку &quot;Actor Browser&quot;. &lt;br /&gt; &lt;img src=&quot;http://imageshack.us/a/img197/986/40360893.png&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt; &lt;br /&gt; 3. Выбираем вкладку &quot;Navigation point&quot; &lt;br /&gt; 4. Ставим нужный тип Телепортеров (KFTraderTeleporter это телерепортер от торговца) &lt;br /&gt; &lt;img src=&quot;http://img715.imageshack.us/img715/5849/26887753.png&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt; &lt;br /&gt; 5. Жмем Правый клик в нужном месте на карте, затем &quot;Add KFTeleporter Here&quot; &lt;br /&gt; &lt;img src=&quot;http://img812.imageshack.us/img812/7271/74230198.png&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt; &lt;br /&gt; (раскидать 2 телепортера в разных концах карты к примеру) &lt;br /&gt; 6. Открываем &quot;Proprietes&quot; Второго. телепортера, вкладка &quot;Event&quot; ставим Tag (к примеру TestTeleport1), это путь где появится игрок зашедший в телепортер. &lt;br /&gt; &lt;img src=&quot;http://img266.imageshack.us/img266/9104/26073689.png&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt; &lt;br /&gt; 7. Открываем &quot;Proprietes&quot; Первого. телепортера, открываем вкладку &quot;Teleporter&quot; , затем в &quot;URL&quot; пишем Tag который написали в Втором телепортере, то-есть &quot;TestTeleport1&quot;. &lt;br /&gt; &lt;img src=&quot;http://img715.imageshack.us/img715/5164/95648057.png&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt; &lt;br /&gt;&lt;br /&gt; &lt;i&gt;Принцип Телепортеров: &lt;br /&gt; Первый актор телепортирует по Tag-у, ко второму. &lt;br /&gt; Если на втором тоже стоит какой-либо URL, на первый, то можно сделать телепортер в 2 конца (с точки А в точку Б и с точки Б в точку А, по тому же пути.) &lt;br /&gt; В уроке присудствует карта, с телепортерами, в оба конца, и стандартные, в один конец. &lt;br /&gt;&lt;br /&gt; Скачать Карту можно отсюда: &lt;br /&gt; &lt;a class=&quot;link&quot; href=&quot;http://u.to/5fVRAw&quot; title=&quot;http://www.mediafire.com/?itxtnd54w31s8tn&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://www.mediafire...itxtnd54w31s8tn&lt;/a&gt;&lt;/i&gt; &lt;br /&gt;&lt;br /&gt; Так-же есть другие способы телепортировать игроков / мутантов, при помощи триггеров, но об этом чуть позже.</content:encoded>
			<category>[TUTORIAL] MAPPING IN KILLING FLOOR</category>
			<dc:creator>UltraKill</dc:creator>
			<guid>https://ultramodding.ucoz.com/forum/11-41-1</guid>
		</item>
	</channel>
</rss>