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		<title>Ultra Modding | Unreal Engine Modding</title>
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		<description>Forums | Ultra Modding / Ultra Mapping Forums</description>
		<lastBuildDate>Tue, 21 May 2013 13:38:01 GMT</lastBuildDate>
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			<title>Killing Floor Steam Workshop</title>
			<link>https://ultramodding.ucoz.com/forum/2-47-1</link>
			<pubDate>Tue, 21 May 2013 13:38:01 GMT</pubDate>
			<description>Forum: &lt;a href=&quot;https://ultramodding.ucoz.com/forum/2&quot;&gt;General Modding Discussion&lt;/a&gt;&lt;br /&gt;Thread starter: UltraKill&lt;br /&gt;Last message posted by: UltraKill&lt;br /&gt;Number of replies: 0</description>
			<content:encoded>ModdingLong before the Steam Workshop, Tripwire (which grew from modding roots) has been very supportive of the modding communities that have grown up around their games. From maps, to mutators (which covered new weapons, gameplay changes and more), to Total Conversions that completely changed the game. None of that has changed, and Tripwire continues to support those communities as much as possible. To that end, Tripwire has decided to implement Steam Workshop, a better method for modders and those who would use them to upload, find, and use content! &lt;br /&gt; Getting Started With WorkshopAs of September 2012, Killing Floor has supported Steam Workshop. Workshop allows modders to easily upload their content for a game and make it available for all the people that own it. For end users (not mod makers), it offers a one click solution to find mods that they like for a game they own, and always have it be up to date and ready to play on any machine they may play the game on. &lt;br /&gt; The only thing modders and players need to access and use Killing Floor and the Workshop is to have Steam, and own Killing Floor. The Workshop and the SDK are free to all owners of the game. &lt;br /&gt; Players looking for instructions on how to subscribe, download and use workshop content should skip to &lt;a class=&quot;link&quot; href=&quot;http://u.to/WICCAw&quot; title=&quot;http://wiki.tripwireinteractive.com/index.php/Killing_Floor_Steam_Workshop#Players&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;player&lt;/a&gt; section of this article. &lt;br /&gt; ModdersIn The EditorThis section will cover the new additions to the editor that allow modders to upload their content to the Workshop. This section will not cover how to use the Killing Floor Editor. Players can find more in depth tutorials and pages on that [url=http://wiki.tripwireinteractive.com/index.php/Killing_Floor_(modding)]here[/url]. &lt;br /&gt; Modders opening up the Killing Floor editor will now find new entries under the tools list. &lt;br /&gt; &lt;a class=&quot;link&quot; href=&quot;http://u.to/T4CCAw&quot; title=&quot;http://wiki.tripwireinteractive.com/index.php/File:KFToolsList.jpg&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://wiki.tripwireinteractive.com/images/4/4d/KFToolsList.jpg&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt;&lt;/a&gt; &lt;br /&gt; The new entries are: &lt;br /&gt; Update Steam Workshop UploadUpload File(s) to Steam WorkshopUploading New FilesThe first thing modders will want to do, is to upload their maps and mutators to the workshop for the first time. To do this they need to select &lt;br /&gt; Upload File(s) to Steam WorkshopWhen they have done so they will be presented with the following &apos;Upload Box&apos; &lt;br /&gt; &lt;a class=&quot;link&quot; href=&quot;http://u.to/UYCCAw&quot; title=&quot;http://wiki.tripwireinteractive.com/index.php/File:KFUploadBox.jpg&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://wiki.tripwireinteractive.com/images/9/92/KFUploadBox.jpg&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt;&lt;/a&gt; &lt;br /&gt; UploadingOnce the player is familiar with the Upload Box, they need to fill it out and select the file(s) for upload. This includes the maps, textures, static meshes, and .u files associated with their content. &lt;br /&gt; An example of a filled out and ready to upload map can be found in the image below for KF-MountainPassNight &lt;br /&gt; &lt;a class=&quot;link&quot; href=&quot;http://u.to/XYCCAw&quot; title=&quot;http://wiki.tripwireinteractive.com/index.php/File:KFUploadBoxFilled.jpg&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://wiki.tripwireinteractive.com/images/9/98/KFUploadBoxFilled.jpg&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt;&lt;/a&gt; &lt;br /&gt; After filling out the Upload Box and hitting the upload button, the player will be informed that the content is uploading in the example below: &lt;br /&gt; &lt;a class=&quot;link&quot; href=&quot;http://u.to/XICCAw&quot; title=&quot;http://wiki.tripwireinteractive.com/index.php/File:KFUploading.jpg&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://wiki.tripwireinteractive.com/images/2/25/KFUploading.jpg&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt;&lt;/a&gt; &lt;br /&gt; The upload will either end in success, and the modder will receive the message: &lt;br /&gt; Upload Successfulor in an error in which case the modder will see: &lt;br /&gt; The Upload Has FailedIn which case the modder will need to debug why, and try again. &lt;br /&gt; Updating Existing ContentModders wanting to update their content that they already have uploaded to the Workshop can do so. This will allow players of their content to automatically be updated to the latest version without having to do anything on their own. &lt;br /&gt; To do so, modders need to select the &lt;br /&gt; Update Steam Workshop Uploadoption from the tools list. After doing so they will be presented with a list of content they have uploaded previously. &lt;br /&gt; &lt;a class=&quot;link&quot; href=&quot;http://u.to/UoCCAw&quot; title=&quot;http://wiki.tripwireinteractive.com/index.php/File:KFWorkshopUpdate.jpg&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://wiki.tripwireinteractive.com/images/7/73/KFWorkshopUpdate.jpg&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt;&lt;/a&gt; &lt;br /&gt; After selecting the content they would like to update, they will be presented with the Upload box already filled out with the previous settings and files used to upload that content. They can make the needed changes (if any) and proceed to upload. &lt;br /&gt; Reset Steam Workshop Update HistoryIf you have noticed that your maps are not showing in the &quot;Update Steam Workshop Upload&quot; forms, you can use the &quot;Reset Steam Workshop Update History&quot; command. &lt;br /&gt; &lt;a class=&quot;link&quot; href=&quot;http://u.to/ToCCAw&quot; title=&quot;http://wiki.tripwireinteractive.com/index.php/File:ResetSteamWorkshopUpdateHistoryButton.png&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://wiki.tripwireinteractive.com/images/9/9f/ResetSteamWorkshopUpdateHistoryButton.png&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt;&lt;/a&gt; &lt;br /&gt; &lt;a class=&quot;link&quot; href=&quot;http://u.to/VoCCAw&quot; title=&quot;http://wiki.tripwireinteractive.com/index.php/File:ResetSteamWorkshopUpdateHistoryConfirmation.png&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://wiki.tripwireinteractive.com/images/f/fe/ResetSteamWorkshopUpdateHistoryConfirmation.png&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt;&lt;/a&gt; &lt;br /&gt;&lt;br /&gt; Known Errors to AvoidAll content uploaded to the Workshop must follow the following rules: &lt;br /&gt; All content uploaded (including the preview image for the content) must be contained within the Killing Floor file directory. Content uploaded can only be the following file types: Maps (.rom), Texture, Static Mesh, and Script (.u) &lt;br /&gt; All content be uploaded from their proper location (Maps, Texture, System, Static Mesh folders) within the file directory as it will help with the update process &lt;br /&gt; On SteamAfter a successful upload of content to Steam, modders have the ability to view their content in the workshop and change some settings related to it. &lt;br /&gt; By going to Steam, Community, Workshop, modders and players will find an option to navigate Killing Floor Workshop files. Modders will also find an option to view &lt;br /&gt; Your Workshop Files&lt;a class=&quot;link&quot; href=&quot;http://u.to/W4CCAw&quot; title=&quot;http://wiki.tripwireinteractive.com/index.php/File:KFYourWorkshopFiles.jpg&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://wiki.tripwireinteractive.com/images/thumb/5/5f/KFYourWorkshopFiles.jpg/180px-KFYourWorkshopFiles.jpg&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt;&lt;/a&gt;&lt;a class=&quot;link&quot; href=&quot;http://u.to/W4CCAw&quot; title=&quot;http://wiki.tripwireinteractive.com/index.php/File:KFYourWorkshopFiles.jpg&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://wiki.tripwireinteractive.com/skins/common/images/magnify-clip.png&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt;&lt;/a&gt; &lt;br /&gt; Your Workshop Files &lt;br /&gt;&lt;br /&gt; Following this link will present the modder with a list of content that they have uploaded. &lt;br /&gt; &lt;a class=&quot;link&quot; href=&quot;http://u.to/U4CCAw&quot; title=&quot;http://wiki.tripwireinteractive.com/index.php/File:KFMyWorkshopFiles.jpg&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://wiki.tripwireinteractive.com/images/thumb/0/0d/KFMyWorkshopFiles.jpg/180px-KFMyWorkshopFiles.jpg&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt;&lt;/a&gt;&lt;a class=&quot;link&quot; href=&quot;http://u.to/U4CCAw&quot; title=&quot;http://wiki.tripwireinteractive.com/index.php/File:KFMyWorkshopFiles.jpg&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://wiki.tripwireinteractive.com/skins/common/images/magnify-clip.png&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt;&lt;/a&gt; &lt;br /&gt; My Workshop Files &lt;br /&gt;&lt;br /&gt; Selecting individual content will allow them to view the current workshop settings for it and make changes. &lt;br /&gt; &lt;a class=&quot;link&quot; href=&quot;http://u.to/V4CCAw&quot; title=&quot;http://wiki.tripwireinteractive.com/index.php/File:KFWorkshopItemPage.jpg&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://wiki.tripwireinteractive.com/images/thumb/c/c7/KFWorkshopItemPage.jpg/180px-KFWorkshopItemPage.jpg&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt;&lt;/a&gt;&lt;a class=&quot;link&quot; href=&quot;http://u.to/V4CCAw&quot; title=&quot;http://wiki.tripwireinteractive.com/index.php/File:KFWorkshopItemPage.jpg&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://wiki.tripwireinteractive.com/skins/common/images/magnify-clip.png&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt;&lt;/a&gt; &lt;br /&gt; Workshop Item Page &lt;br /&gt;&lt;br /&gt; Items that can be changed on the item&apos;s workpage include &lt;br /&gt; Title &amp; DescriptionAdd and edit Images &amp; Videos &lt;br /&gt; Delete &lt;br /&gt; Change Visibility - Hidden, Friends Only, and Public &lt;br /&gt; PlayersNavigating The WorkshopWith the introduction of the Steam Workshop to Killing Floor, players now have a new way to browse, find, and subscribe to community created content that they like. There are two main ways to navigate to the Killing Floor part of the Workshop. From the Steam Library when Killing Floor is selected and by navigating directly to it from the Steam Community. &lt;br /&gt; &lt;ul&gt;&lt;li&gt;&lt;a class=&quot;link&quot; href=&quot;http://u.to/WYCCAw&quot; title=&quot;http://wiki.tripwireinteractive.com/index.php/File:KFLibraryWorkshop.jpg&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://wiki.tripwireinteractive.com/images/thumb/5/5c/KFLibraryWorkshop.jpg/120px-KFLibraryWorkshop.jpg&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt;&lt;/a&gt; &lt;br /&gt;  &lt;li&gt;&lt;a class=&quot;link&quot; href=&quot;http://u.to/TICCAw&quot; title=&quot;http://wiki.tripwireinteractive.com/index.php/File:KFCommunityWorkshop.jpg&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://wiki.tripwireinteractive.com/images/thumb/c/c7/KFCommunityWorkshop.jpg/120px-KFCommunityWorkshop.jpg&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt;&lt;/a&gt; &lt;br /&gt; &lt;/ul&gt; &lt;br /&gt; Or via the Killing Floor main menu with the &quot;Steam Workshop Content&quot; button &lt;br /&gt; &lt;a class=&quot;link&quot; href=&quot;http://u.to/VYCCAw&quot; title=&quot;http://wiki.tripwireinteractive.com/index.php/File:KFIngameWorkshop.jpg&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://wiki.tripwireinteractive.com/images/thumb/c/cc/KFIngameWorkshop.jpg/180px-KFIngameWorkshop.jpg&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt;&lt;/a&gt;&lt;a class=&quot;link&quot; href=&quot;http://u.to/VYCCAw&quot; title=&quot;http://wiki.tripwireinteractive.com/index.php/File:KFIngameWorkshop.jpg&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://wiki.tripwireinteractive.com/skins/common/images/magnify-clip.png&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt;&lt;/a&gt;Once browsing the Killing Floor Workshop, players can use filters to narrow down the content they are looking for.&lt;a class=&quot;link&quot; href=&quot;http://u.to/WoCCAw&quot; title=&quot;http://wiki.tripwireinteractive.com/index.php/File:KFWorkshopFilter.jpg&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://wiki.tripwireinteractive.com/images/thumb/d/db/KFWorkshopFilter.jpg/180px-KFWorkshopFilter.jpg&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt;&lt;/a&gt;&lt;a class=&quot;link&quot; href=&quot;http://u.to/WoCCAw&quot; title=&quot;http://wiki.tripwireinteractive.com/index.php/File:KFWorkshopFilter.jpg&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://wiki.tripwireinteractive.com/skins/common/images/magnify-clip.png&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt;&lt;/a&gt;After a piece of content has been selected in the workshop, all the player needs to do is subscribe to the content to have it always available and updated. This is done with one click of the subscribe button.&lt;a class=&quot;link&quot; href=&quot;http://u.to/UICCAw&quot; title=&quot;http://wiki.tripwireinteractive.com/index.php/File:KFWorkshopSubscribe.jpg&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://wiki.tripwireinteractive.com/images/6/61/KFWorkshopSubscribe.jpg&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt;&lt;/a&gt;Players can also vote for and leave comments for the contents creators in the workshop.DownloadingAfter a player has subscribed to content that interests him, the next step is to launch the game. When the game is launched, it will check for new and updated subscriptions and download them. A message with the status of the current download will be displayed in the main menu.&lt;a class=&quot;link&quot; href=&quot;http://u.to/VICCAw&quot; title=&quot;http://wiki.tripwireinteractive.com/index.php/File:KFWorkshopDownloadStatus.jpg&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://wiki.tripwireinteractive.com/images/thumb/2/27/KFWorkshopDownloadStatus.jpg/180px-KFWorkshopDownloadStatus.jpg&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt;&lt;/a&gt; &lt;br /&gt; &lt;a class=&quot;link&quot; href=&quot;http://u.to/TYCCAw&quot; title=&quot;http://wiki.tripwireinteractive.com/index.php/Killing_Floor_Steam_Workshop&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Wiki.&lt;/a&gt;</content:encoded>
			<category>General Modding Discussion</category>
			<dc:creator>UltraKill</dc:creator>
			<guid>https://ultramodding.ucoz.com/forum/2-47-1</guid>
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		<item>
			<title>[Releases] Zedek&apos;s Modshop</title>
			<link>https://ultramodding.ucoz.com/forum/2-15-1</link>
			<pubDate>Wed, 13 Mar 2013 15:43:57 GMT</pubDate>
			<description>Forum: &lt;a href=&quot;https://ultramodding.ucoz.com/forum/2&quot;&gt;General Modding Discussion&lt;/a&gt;&lt;br /&gt;Thread starter: UltraKill&lt;br /&gt;Last message posted by: UltraKill&lt;br /&gt;Number of replies: 0</description>
			<content:encoded>Hey there, Tripwire forums. I&apos;m a relatively new KF modder. Since the KF workshop is terrible for uploading mods, I&apos;ve decided to create a topic here. Over time, I&apos;ll be updating it with anything that I happen to make. Feel free to sample my work, modify it as you please, or use it wherever. Thanks. &lt;br /&gt;&lt;br /&gt; &lt;div align=&quot;center&quot;&gt;&lt;b&gt;Weapons:&lt;/b&gt;&lt;/div&gt; &lt;br /&gt; &lt;b&gt;Type-19 Assault Rifle&lt;/b&gt; &lt;br /&gt; A loose port of the Counter-Strike: Source P90 replacement. The Type-19 is a futuristic assault rifle made for the Commando class. &lt;br /&gt; &lt;i&gt;&lt;a class=&quot;link&quot; href=&quot;http://u.to/ziYOAw&quot; title=&quot;http://www.mediafire.com/?x4h4g4915u71hc5&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Download Type-19&lt;/a&gt;&lt;/i&gt; &lt;br /&gt; &lt;i&gt;&lt;a class=&quot;link&quot; href=&quot;http://u.to/yCYOAw&quot; title=&quot;http://www.mediafire.com/view/?ozv7f04a8cxyvav&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Screenshot&lt;/a&gt;&lt;/i&gt; &lt;br /&gt;&lt;br /&gt; &lt;b&gt;XM8 Assault Rifle&lt;/b&gt; &lt;br /&gt; My first weapon. Another assault rifle for the Commando class, yet somewhat weak. &lt;br /&gt; &lt;i&gt;&lt;a class=&quot;link&quot; href=&quot;http://u.to/yiYOAw&quot; title=&quot;http://www.mediafire.com/?2wofc4ro8avcna8&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Download XM8&lt;/a&gt; &lt;br /&gt; &lt;a class=&quot;link&quot; href=&quot;http://u.to/1iYOAw&quot; title=&quot;http://www.mediafire.com/view/?xuw4d6eiel9q51t&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Screenshot&lt;/a&gt;&lt;/i&gt; &lt;br /&gt;&lt;br /&gt; &lt;b&gt;Doom 3 Shotgun&lt;/b&gt; &lt;br /&gt; A shoddy attempt at a port of the Doom 3 shotgun. For the Support Specialist class. &lt;br /&gt; &lt;i&gt;&lt;a class=&quot;link&quot; href=&quot;http://u.to/zSYOAw&quot; title=&quot;http://www.mediafire.com/?70zz56d6qj6663d&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Download Doom 3 Shotgun&lt;/a&gt; &lt;br /&gt; &lt;a class=&quot;link&quot; href=&quot;http://u.to/0SYOAw&quot; title=&quot;http://www.mediafire.com/view/?ocdze2bc794aded&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Screenshot&lt;/a&gt;&lt;/i&gt; &lt;br /&gt;&lt;br /&gt; &lt;b&gt;XMk5 Submachine Gun&lt;/b&gt; &lt;br /&gt; A port from the Ballistics Weapon Pack for UT2004. Rather than poison darts, they&apos;re medic darts. For the Medic class. &lt;br /&gt; &lt;i&gt;&lt;a class=&quot;link&quot; href=&quot;http://u.to/0iYOAw&quot; title=&quot;http://www.mediafire.com/?ux0np1v96djtix7&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Download XMk5 SMG&lt;/a&gt; &lt;br /&gt; &lt;a class=&quot;link&quot; href=&quot;http://u.to/1CYOAw&quot; title=&quot;http://www.mediafire.com/view/?3qgzb3l6q2qzb5a&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Screenshot&lt;/a&gt;&lt;/i&gt; &lt;br /&gt;&lt;br /&gt; &lt;b&gt;Minecraft Iron Axe&lt;/b&gt; &lt;br /&gt; Modeled from scratch. The Iron Axe from Minecraft, now as a melee weapon. For the Berserker class. &lt;br /&gt; &lt;i&gt;&lt;a class=&quot;link&quot; href=&quot;http://u.to/zyYOAw&quot; title=&quot;http://www.mediafire.com/?ygjseuqmduf3uvx&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Download Iron Axe&lt;/a&gt; &lt;br /&gt; &lt;a class=&quot;link&quot; href=&quot;http://u.to/0yYOAw&quot; title=&quot;http://www.mediafire.com/view/?2vvoddxm33a3d8d&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Screenshot&lt;/a&gt;&lt;/i&gt; &lt;br /&gt;&lt;br /&gt; &lt;b&gt;Quake 3 Shotgun&lt;/b&gt; &lt;br /&gt; Although slightly different, this shotgun is still a port of the Quake 3 shotty. It fires both barrels at once and has a laser. For the Support class. &lt;br /&gt; &lt;i&gt;&lt;a class=&quot;link&quot; href=&quot;http://u.to/xCYOAw&quot; title=&quot;http://www.mediafire.com/?djvq050rkli05t9&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Download Q3 Shotgun&lt;/a&gt; &lt;br /&gt; &lt;a class=&quot;link&quot; href=&quot;http://u.to/0CYOAw&quot; title=&quot;http://www.mediafire.com/view/?98qs2i83o1wcbof&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Screenshot&lt;/a&gt;&lt;/i&gt; &lt;br /&gt;&lt;br /&gt; &lt;b&gt;Lilith&apos;s Kisses&lt;/b&gt; &lt;br /&gt; A special for Valentine&apos;s Day, this is a set of dual automatic drum-mag shotguns. For the Support class. &lt;br /&gt; &lt;i&gt;&lt;a class=&quot;link&quot; href=&quot;http://u.to/wyYOAw&quot; title=&quot;http://www.mediafire.com/?ouc9f7p65shhn86&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Download Lilith&apos;s Kisses&lt;/a&gt; &lt;br /&gt; &lt;a class=&quot;link&quot; href=&quot;http://u.to/xiYOAw&quot; title=&quot;http://www.mediafire.com/view/?9oiq0u5pmld8xs9&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Screenshot&lt;/a&gt;&lt;/i&gt; &lt;br /&gt;&lt;br /&gt; &lt;b&gt;SW76&lt;/b&gt; &lt;br /&gt; A decent port of a CS:S weapon replacement, the SW76 is a commando-like weapon for the Sharpshooter class. It comes with a self-illuminating biohazard reticle. &lt;br /&gt; &lt;i&gt;&lt;a class=&quot;link&quot; href=&quot;http://u.to/ySYOAw&quot; title=&quot;http://www.mediafire.com/?zvoczirce9my821&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Download SW76&lt;/a&gt; &lt;br /&gt; &lt;a class=&quot;link&quot; href=&quot;http://u.to/1SYOAw&quot; title=&quot;http://www.mediafire.com/view/?5l0vqp8exk64doo&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Screenshot&lt;/a&gt; &lt;br /&gt; &lt;a class=&quot;link&quot; href=&quot;http://u.to/1yYOAw&quot; title=&quot;http://www.mediafire.com/view/?bp4584kkbkq9cs5&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Reticle Screenshot&lt;/a&gt;&lt;/i&gt; &lt;br /&gt;&lt;br /&gt; &lt;div align=&quot;center&quot;&gt;&lt;b&gt;Maps:&lt;/b&gt;&lt;/div&gt; &lt;br /&gt; &lt;b&gt;KF-PlagueSurvival&lt;/b&gt; &lt;br /&gt; My first map. It&apos;s a decent sized brick building with several rooms, a second floor, and a bonus room with dosh and weapons. &lt;br /&gt; &lt;i&gt;&lt;a class=&quot;link&quot; href=&quot;http://u.to/xyYOAw&quot; title=&quot;http://www.mediafire.com/?yokxj0tlt3xgo9y&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Download KF-PlagueSurvival&lt;/a&gt; &lt;br /&gt; &lt;a class=&quot;link&quot; href=&quot;http://u.to/xSYOAw&quot; title=&quot;http://www.mediafire.com/view/?mizh3db2x560iz0&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Screenshot 1&lt;/a&gt; &lt;br /&gt; &lt;a class=&quot;link&quot; href=&quot;http://u.to/2CYOAw&quot; title=&quot;http://www.mediafire.com/view/?t3mmz98e8feq3p7&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Screenshot 2&lt;/a&gt;&lt;/i&gt; &lt;br /&gt;&lt;br /&gt; &lt;div align=&quot;center&quot;&gt;&lt;b&gt;Playermodels:&lt;/b&gt;&lt;/div&gt; &lt;br /&gt; &lt;b&gt;Quake 2 Soldiers&lt;/b&gt; &lt;br /&gt; The standard soldier from Quake 2 in all its glory. Contains 3 skins, each with its appropriate pain skin. &lt;br /&gt; &lt;i&gt;&lt;a class=&quot;link&quot; href=&quot;http://u.to/zCYOAw&quot; title=&quot;http://www.mediafire.com/?5c45lqaor8anevp&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Download Q2 Soldiers&lt;/a&gt; &lt;br /&gt; &lt;/i&gt; &lt;br /&gt; --- &lt;br /&gt; &lt;a class=&quot;link&quot; href=&quot;http://u.to/yyYOAw&quot; title=&quot;http://forums.tripwireinteractive.com/member.php?u=52185&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;b&gt;NoirSuccubus&lt;/b&gt;&lt;/a&gt;</content:encoded>
			<category>General Modding Discussion</category>
			<dc:creator>UltraKill</dc:creator>
			<guid>https://ultramodding.ucoz.com/forum/2-15-1</guid>
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			<title>[MOD] KF-WTFMut</title>
			<link>https://ultramodding.ucoz.com/forum/2-14-1</link>
			<pubDate>Wed, 13 Mar 2013 15:21:31 GMT</pubDate>
			<description>Forum: &lt;a href=&quot;https://ultramodding.ucoz.com/forum/2&quot;&gt;General Modding Discussion&lt;/a&gt;&lt;br /&gt;Thread starter: UltraKill&lt;br /&gt;Last message posted by: UltraKill&lt;br /&gt;Number of replies: 0</description>
			<content:encoded>WTFMut Wiki! &lt;br /&gt; &lt;a class=&quot;link&quot; href=&quot;http://u.to/PyIOAw&quot; title=&quot;https://sites.google.com/site/wtfmutwiki/home&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;https://sites.google.com/site/wtfmutwiki/home&lt;/a&gt; &lt;br /&gt;&lt;br /&gt; WTFMut v1.4- The Hateriarch &lt;br /&gt; This patch mainly implements The Hateriarch- a new endboss that replaces the Patriarch. Good luck beating him, you&apos;ll need it. &lt;br /&gt;&lt;br /&gt; ChangeLog and ReadMe are available right now on this post&apos;s attachments. One important requested feature I want to note here is that players spawning without a perk with start with the Perk Poker in their hands. I&apos;m looking into further options to help new players oriented and kicking arse in-game. &lt;br /&gt;&lt;br /&gt; The ServerResources are .uz2&apos;s for people running servers- you don&apos;t need them if you just want to play WTFMut. &lt;br /&gt;&lt;br /&gt; &lt;b&gt;PATCH 1.3 TO 1.4&lt;/b&gt; &lt;br /&gt; If you have 1.3 already, this is all you need. &lt;br /&gt; &lt;ul&gt;&lt;li&gt;WTFMut v1.4 PATCH: &lt;a class=&quot;link&quot; href=&quot;http://u.to/Y9MIAQ&quot; title=&quot;http://db.tt/KTzPb1y&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://db.tt/KTzPb1y&lt;/a&gt; &lt;br /&gt; &lt;li&gt;WTFMut v1.4 PATCH Server Resources: &lt;a class=&quot;link&quot; href=&quot;http://u.to/PCIOAw&quot; title=&quot;http://db.tt/uFLapCH&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://db.tt/uFLapCH&lt;/a&gt; &lt;br /&gt; &lt;/ul&gt; &lt;br /&gt;&lt;br /&gt; &lt;b&gt;PATCH&lt;/b&gt; &lt;br /&gt; If you already have WTFMut v1.2, this is all you need. &lt;br /&gt;&lt;br /&gt; &lt;ul&gt;&lt;li&gt;WTFMut v1.3 PATCH: &lt;a class=&quot;link&quot; href=&quot;http://u.to/PSIOAw&quot; title=&quot;http://db.tt/h1Q4WcZ&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://db.tt/h1Q4WcZ&lt;/a&gt; &lt;br /&gt; &lt;li&gt;WTFMut v1.3 PATCH Server Resouces: &lt;a class=&quot;link&quot; href=&quot;http://u.to/PiIOAw&quot; title=&quot;http://db.tt/ZHzB8Fq&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://db.tt/ZHzB8Fq&lt;/a&gt; &lt;br /&gt; &lt;/ul&gt; &lt;br /&gt;&lt;br /&gt; &lt;b&gt;FULL INSTALL&lt;/b&gt; &lt;br /&gt; If you don&apos;t have WTFMut v1.2 installed, you need the FULL version of 1.3 to play. &lt;br /&gt; &lt;ul&gt;&lt;li&gt;WTFMut v1.3 FULL: &lt;a class=&quot;link&quot; href=&quot;http://u.to/B_cFAQ&quot; title=&quot;http://db.tt/bY4iZxS&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://db.tt/bY4iZxS&lt;/a&gt; &lt;br /&gt; &lt;li&gt;WTFMut v1.3 FULL Server Resources: &lt;a class=&quot;link&quot; href=&quot;http://u.to/OyIOAw&quot; title=&quot;http://db.tt/HayaXqV&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://db.tt/HayaXqV&lt;/a&gt; &lt;br /&gt; &lt;/ul&gt; &lt;br /&gt;&lt;br /&gt; &lt;b&gt;MISC&lt;/b&gt; &lt;br /&gt; If you don&apos;t have 2K4Menus.utx in your Textures folder, you&apos;ll need it. &lt;br /&gt; &lt;ul&gt;&lt;li&gt;You can get it here: &lt;a class=&quot;link&quot; href=&quot;http://u.to/OiIOAw&quot; title=&quot;http://db.tt/ZWMXwsK&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://db.tt/ZWMXwsK&lt;/a&gt; &lt;br /&gt; &lt;/ul&gt; &lt;br /&gt;&lt;br /&gt; Thanks &amp; Credits are in the ReadMe. &lt;br /&gt;&lt;br /&gt; Since a few newcomers were asking... &lt;br /&gt;&lt;br /&gt; WTFMut consists of two mutators: WTFZombies &amp; WTFMut. WTFZombies randomly replaces zeds with different variations throughout the game. WTFMut implements custom perks, adds new functionality to most of the base equipment, and adds a few brand new items as well. &lt;br /&gt;&lt;br /&gt; Edit: Peas and Myself are creating a Wiki that details the many, many changes WTFMut includes. Videos, pictures, server setups, and new player orientation info will all be included. &lt;br /&gt;&lt;br /&gt; -- &lt;br /&gt; &lt;a class=&quot;link&quot; href=&quot;http://u.to/ByYOAw&quot; title=&quot;http://forums.tripwireinteractive.com/member.php?u=19097&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;b&gt;BEEEEEES&lt;/b&gt;&lt;/a&gt;</content:encoded>
			<category>General Modding Discussion</category>
			<dc:creator>UltraKill</dc:creator>
			<guid>https://ultramodding.ucoz.com/forum/2-14-1</guid>
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			<title>[MOD] Aliens:KillingFloor</title>
			<link>https://ultramodding.ucoz.com/forum/2-13-1</link>
			<pubDate>Wed, 13 Mar 2013 15:18:07 GMT</pubDate>
			<description>Forum: &lt;a href=&quot;https://ultramodding.ucoz.com/forum/2&quot;&gt;General Modding Discussion&lt;/a&gt;&lt;br /&gt;Thread starter: UltraKill&lt;br /&gt;Last message posted by: UltraKill&lt;br /&gt;Number of replies: 0</description>
			<content:encoded>&lt;span style=&quot;color:DarkOrange&quot;&gt;&lt;b&gt;News&lt;/b&gt;&lt;/span&gt; &lt;br /&gt;&lt;br /&gt; &lt;b&gt;07/02/2013&lt;/b&gt; &lt;br /&gt;&lt;br /&gt; Seems we&apos;ve caught the attention of some of the game press. &lt;br /&gt;&lt;br /&gt; &lt;a class=&quot;link&quot; href=&quot;http://u.to/ryEOAw&quot; title=&quot;http://www.pcgamer.com/2013/02/07/killing-floor-aliens-mod-lets-your-friends-hear-you-scream/&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://www.pcgamer.com/2013/02/07/ki...ar-you-scream/&lt;/a&gt; &lt;br /&gt;&lt;br /&gt; &lt;b&gt;06/02/2013&lt;/b&gt; &lt;br /&gt;&lt;br /&gt; &lt;div align=&quot;center&quot;&gt;&lt;img src=&quot;http://i7.photobucket.com/albums/y276/gartley/AliensKFInfo/1cab5e2a-c472-4393-8ea5-ea333365a3fd_zps7cad3e8b.jpg&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt;&lt;/div&gt; &lt;br /&gt; A quick hotfix to address some discrepancies. &lt;br /&gt;&lt;br /&gt; &lt;a class=&quot;link&quot; href=&quot;http://u.to/syEOAw&quot; title=&quot;http://www.mostimpressive.nl/AKF/AliensHotFix.zip&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://www.mostimpressive.nl/AKF/AliensHotFix.zip&lt;/a&gt; &lt;br /&gt;&lt;br /&gt; Please let me know if there are any additional problems. We will probably be rebuilding the workshop entries at some point as well as that has been problematic, probably next update. &lt;br /&gt;&lt;br /&gt; &lt;b&gt;31/01/2012&lt;/b&gt; &lt;br /&gt;&lt;br /&gt; Aliens KF Version 1.2 now released. See changelog here &lt;a class=&quot;link&quot; href=&quot;http://u.to/tyEOAw&quot; title=&quot;http://forums.tripwireinteractive.com/showthread.php?p=1181253#post1181253&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://forums.tripwireinteractive.co...53#post1181253&lt;/a&gt; &lt;br /&gt;&lt;br /&gt; &lt;b&gt;29/12/2012&lt;/b&gt; &lt;br /&gt;&lt;br /&gt; Aliens KF Version 1.1 now released. See changelog here &lt;a class=&quot;link&quot; href=&quot;http://u.to/siEOAw&quot; title=&quot;http://forums.tripwireinteractive.com/showpost.php?p=1172014&amp;amp;postcount=200&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://forums.tripwireinteractive.co...&amp;postcount=200&lt;/a&gt; &lt;br /&gt;&lt;br /&gt; Downloads on workshop and &lt;a class=&quot;link&quot; href=&quot;http://u.to/sSEOAw&quot; title=&quot;http://www.mostimpressive.nl/AKF&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;www.mostimpressive.nl/AKF&lt;/a&gt; &lt;br /&gt;&lt;br /&gt; &lt;span style=&quot;color:DarkOrange&quot;&gt;&lt;b&gt;Older News&lt;/b&gt;&lt;/span&gt; &lt;br /&gt; &lt;b&gt;Spoiler!&lt;/b&gt; &lt;br /&gt;&lt;br /&gt; &lt;b&gt;28/12/2012&lt;/b&gt; &lt;br /&gt;&lt;br /&gt; Due to some changes in the base code the mod hasn&apos;t been working as expected. We&apos;ve been working on some fixes and updates. Including bugfixes and additional features. UPDATE is due soon. &lt;br /&gt;&lt;br /&gt; We also plan to include some localisation. Currently English (international) and Russian will be supported. If you&apos;d like to see us support your language then get in touch and we&apos;ll work with you to accommodate your needs. &lt;br /&gt;&lt;br /&gt; In the mean time here is the source code as promised. This is an old build and has been changed so people can&apos;t just recompile and cause version mismatches. This is for people to learn from, not simply rip off. &lt;img src=&quot;http://forums.tripwireinteractive.com/images/smilies/wink.gif&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt; &lt;br /&gt;&lt;br /&gt; &lt;a class=&quot;link&quot; href=&quot;http://u.to/tSEOAw&quot; title=&quot;http://www.mediafire.com/download.php?6thhse73cu5y9cu&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://www.mediafire.com/download.php?6thhse73cu5y9cu&lt;/a&gt; &lt;br /&gt;&lt;br /&gt; &lt;b&gt;06/12/2012&lt;/b&gt; &lt;br /&gt;&lt;br /&gt; &lt;b&gt;&lt;span style=&quot;color:Cyan&quot;&gt;Now on Workshop!&lt;/span&gt;&lt;/b&gt; &lt;br /&gt;&lt;br /&gt; &lt;b&gt;04/12/2012&lt;/b&gt; &lt;br /&gt;&lt;br /&gt; Updates planned. - I know what you are thinking, you lot a nuts, or something to that effect. Well just so you have something to look forward to ontop of enjoying the mod we have an update planned for early January. Now I&apos;m not going to spoil any details at this point. But lets just say you may have some new toys and playmates. &lt;img src=&quot;http://forums.tripwireinteractive.com/images/smilies/wink.gif&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt; &lt;br /&gt;&lt;br /&gt; &lt;b&gt;30/11/2012&lt;/b&gt; &lt;br /&gt;&lt;br /&gt; &lt;span style=&quot;color:DeepSkyBlue&quot;&gt;&lt;b&gt;&lt;div align=&quot;center&quot;&gt;Aliens : Killing Floor is now released!&lt;/div&gt;&lt;/b&gt;&lt;/span&gt; &lt;br /&gt; That&apos;s right, after long last WPC brings you the one of the most comprehensive mods to date! Head on over to the new website to get the details and grab the download. Workshop downloads will become available soon. &lt;br /&gt;&lt;br /&gt; &lt;div align=&quot;center&quot;&gt;&lt;a class=&quot;link&quot; href=&quot;http://u.to/tiEOAw&quot; title=&quot;http://www.mostimpressive.nl/AKF/&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://www.mostimpressive.nl/AKF/&lt;/a&gt;&lt;/div&gt;Update 25/11/2012 &lt;br /&gt;&lt;br /&gt; Ok, getting a bit closer to release. We will be releasing the mod with some mapping tools to help make custom maps that will allow the Xenomorphs to navigate along walls. &lt;br /&gt;&lt;br /&gt; Here is a quick break down of the process. &lt;br /&gt;&lt;br /&gt; &lt;a class=&quot;link&quot; href=&quot;http://u.to/riEOAw&quot; title=&quot;http://www.youtube.com/watch?v=C6lCjEzISns&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Pathing Tutorial for Aliens Killing Floor - YouTube&lt;/a&gt; &lt;br /&gt;&lt;br /&gt; It was late and I was tired. That was my excuse. =P &lt;br /&gt; &lt;b&gt;UPDATE 21/11/2012&lt;/b&gt; &lt;br /&gt;&lt;br /&gt; Just thought I&apos;d update the OP. I know we keep saying soon soon, but trust me, we want this out there as much as you do (or might, you might not even give damn but anyway). Just a small status update really. &lt;br /&gt;&lt;br /&gt; We are detail duty people. That&apos;s right, no gamebreaking bugs (that we know about). Some cool looking maps to go with release. We are chasing down those last few details and making it so you&apos;ll hopefully survive more than two mins on your first trip. &lt;br /&gt;&lt;br /&gt; &lt;b&gt;UPDATE 10/11/2012&lt;/b&gt; &lt;br /&gt;&lt;br /&gt; As of this update we are coming closer to release. Single player is an intense almost suicidal mission. Online is almost the same just with friends. &lt;br /&gt;&lt;br /&gt; Currently there is a quickly shrinking list of things that need doing and only two bugs (that we know of, I&apos;m sure peeps will find more on release.) &lt;br /&gt;&lt;br /&gt; ---------------- &lt;br /&gt;&lt;br /&gt; We&apos;ve been teasing about this for a while, some of you have even seen bits of it and even got your hands on assets from an old servers and other mods. &lt;br /&gt; (Sentry Gun, Flamer, M41AS, Ithaca, Motion Tracker, even rumours of a Xeno on someone&apos;s server.) &lt;br /&gt;&lt;br /&gt; But none of that, absolutely none of that, compares to the real thing. Well we at WPC think it&apos;s about time to actually show what is happening and how close we are to finishing the project. To kick it off here are two videos giving a sneak preview. &lt;br /&gt;&lt;br /&gt; &lt;b&gt;&lt;span style=&quot;color:DarkOrange&quot;&gt;Preview Videos&lt;/span&gt;&lt;/b&gt; &lt;br /&gt;&lt;br /&gt; &lt;b&gt;&lt;u&gt;PREVIEW 3&lt;/u&gt;&lt;/b&gt; - Note this shows the unfinished project and as such is subject to change &lt;br /&gt; &lt;a class=&quot;link&quot; href=&quot;http://u.to/tCEOAw&quot; title=&quot;http://www.youtube.com/watch?v=mH0vH5ZJDCw&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;AKF Sneak Preview 3 - YouTube&lt;/a&gt; &lt;br /&gt;&lt;br /&gt; More videos &lt;br /&gt; &lt;b&gt;Spoiler!&lt;/b&gt; &lt;br /&gt;&lt;br /&gt; &lt;b&gt;&lt;u&gt;PREVIEW 1&lt;/u&gt;&lt;/b&gt; - Note this shows the unfinished project and as such is subject to change. &lt;br /&gt; &lt;a class=&quot;link&quot; href=&quot;http://u.to/sCEOAw&quot; title=&quot;http://www.youtube.com/watch?v=lYufDTG5fQs&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;AKFPreview - YouTube&lt;/a&gt; &lt;br /&gt; &lt;b&gt;&lt;u&gt;PREVIEW 2&lt;/u&gt;&lt;/b&gt; - Note this shows the unfinished project and as such is subject to change. &lt;br /&gt; &lt;a class=&quot;link&quot; href=&quot;http://u.to/rSEOAw&quot; title=&quot;http://www.youtube.com/watch?v=gx83eMvN1q8&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;AKFPreview2 - YouTube&lt;/a&gt; &lt;br /&gt;&lt;br /&gt; &lt;b&gt;&lt;span style=&quot;color:DarkOrange&quot;&gt;ScreenShots&lt;/span&gt;&lt;/b&gt; &lt;br /&gt; NOTE - Very Large Pictures. And a lot of them. &lt;br /&gt; &lt;b&gt;&lt;/b&gt;&lt;!--uSpoiler--&gt;&lt;div class=&quot;uSpoilerClosed&quot; id=&quot;uSpoilervjgGS3&quot;&gt;&lt;div class=&quot;uSpoilerButBl&quot;&gt;&lt;input type=&quot;button&quot; class=&quot;uSpoilerButton&quot; onclick=&quot;if($(&apos;#uSpoilervjgGS3&apos;)[0]){if ($(&apos;.uSpoilerText&apos;,$(&apos;#uSpoilervjgGS3&apos;))[0].style.display==&apos;none&apos;){$(&apos;.uSpoilerText&apos;,$(&apos;#uSpoilervjgGS3&apos;))[0].style.display=&apos;&apos;;$(&apos;.uSpoilerButton&apos;,$(&apos;#uSpoilervjgGS3&apos;)).val(&apos;[&amp;#92;&amp;#8211;] Spoiler&apos;);$(&apos;#uSpoilervjgGS3&apos;).attr(&apos;class&apos;,&apos;uSpoilerOpened&apos;);}else {$(&apos;.uSpoilerText&apos;,$(&apos;#uSpoilervjgGS3&apos;))[0].style.display=&apos;none&apos;;$(&apos;.uSpoilerButton&apos;,$(&apos;#uSpoilervjgGS3&apos;)).val(&apos;[+] Spoiler&apos;);$(&apos;#uSpoilervjgGS3&apos;).attr(&apos;class&apos;,&apos;uSpoilerClosed&apos;);}}&quot; value=&quot;[+] Spoiler&quot;/&gt;&lt;/div&gt;&lt;div class=&quot;uSpoilerText&quot; style=&quot;display:none;&quot;&gt;&lt;!--ust--&gt;&lt;b&gt;Spoiler!&lt;/b&gt; &lt;br /&gt;&lt;br /&gt; &lt;img src=&quot;http://cloud.steampowered.com/ugc/595824610702935120/25A532CA3AA0A7B86D6B4E8176CF633D58287D96/&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt; &lt;br /&gt; &lt;img src=&quot;http://cloud.steampowered.com/ugc/1172309635813415978/C8DE1B5F10738DF95B5BB33390F8272360454335/&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt; &lt;br /&gt; &lt;img src=&quot;http://cloud.steampowered.com/ugc/596971542848645960/BB4A7423DCD82814CCC05630B2B90A03FB21738D/&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt; &lt;br /&gt; &lt;img src=&quot;http://cloud-2.steampowered.com/ugc/596971542848651671/F0AE80AD5D03654A396C98C2C113A78423B74A2B/&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt; &lt;br /&gt; &lt;img src=&quot;http://cloud.steampowered.com/ugc/595845186335861841/A22262668C43D04744725029A804A7E5A8081C7A/&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt; &lt;br /&gt; &lt;img src=&quot;http://cloud.steampowered.com/ugc/595845186329195963/76D33B28A6246214A452833445003BA14B682892/&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt; &lt;br /&gt; &lt;img src=&quot;http://cloud-2.steampowered.com/ugc/595845186289011501/30D569A7292ED76E0FAE9EB0E74D6E7D610C02C4/&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt; &lt;br /&gt; &lt;img src=&quot;http://cloud-2.steampowered.com/ugc/595845186289005120/E9D35775C701FD699B46A42DA56E266D288BCF22/&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt;&lt;!--/ust--&gt;&lt;!--usn(=Spoiler)--&gt;&lt;/div&gt;&lt;/div&gt;&lt;!--/uSpoiler--&gt; &lt;br /&gt; Server is currently passworded while testing, then will become open to public SOON&amp;#153; and the mod will not be released until it&apos;s ready, so don&apos;t bother asking me &apos;when&apos; or &apos;can I have/host&apos; until I say it&apos;s actually available, cheers. &lt;br /&gt;&lt;br /&gt; &lt;span style=&quot;color:DarkOrange&quot;&gt;&lt;b&gt;Regarding The Source Code&lt;/b&gt;&lt;/span&gt; &lt;br /&gt;&lt;br /&gt; Let me clarify our stance on the source code and the stripped mod. We &lt;b&gt;&lt;u&gt;WILL&lt;/u&gt;&lt;/b&gt; be releasing the source code in due time although in a non compilable format. Certainly we wouldn&apos;t dream of selling the code, not only is it somewhat unethical it is a breach of the EULA. &lt;br /&gt;&lt;br /&gt; We want people to be able to learn from us, but not mess with the mod. We will be continuing to update and add to this mod for some time. We would rather not have multiple versions of the mod floating around causing mismatches etc. &lt;br /&gt;&lt;br /&gt; Maybe this is a topic for another thread but since when has it been all right to edit an authors work and then distribute it? Is it only recently or has it been around a long time in Unreal. I&apos;d understand if we&apos;d abandoned the mod. But we&apos;ve only just bloody released it. &lt;br /&gt;&lt;br /&gt; &lt;b&gt;&lt;span style=&quot;color:DarkOrange&quot;&gt;Mod Info&lt;/span&gt;&lt;/b&gt; &lt;br /&gt;&lt;br /&gt; All mod info can be found on the official website for it. &lt;a class=&quot;link&quot; href=&quot;http://u.to/tiEOAw&quot; title=&quot;http://www.mostimpressive.nl/AKF/&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://www.mostimpressive.nl/AKF/&lt;/a&gt; &lt;br /&gt;&lt;br /&gt; &lt;b&gt;&lt;span style=&quot;color:DarkOrange&quot;&gt;Credits&lt;/span&gt;&lt;/b&gt; &lt;br /&gt;&lt;br /&gt; -HEMI &lt;br /&gt; -BRAINDEAD &lt;br /&gt; -WHISKY &lt;br /&gt; -MARCO &lt;br /&gt;&lt;br /&gt; Also thanks to the mappers that put some maps together for us, cheers guys. &lt;br /&gt;&lt;br /&gt; -FEL &lt;br /&gt; -HaTeMe &lt;br /&gt; -Mr RoBot &lt;br /&gt;&lt;br /&gt; If I&apos;ve missed someone from this list it is not intentional, we&apos;ve worked with so many people over the year or so of this mods development, if you feel you should be added please send me a message and I&apos;ll be sure to amend the list. &lt;br /&gt;&lt;br /&gt; --- &lt;br /&gt; &lt;a class=&quot;link&quot; href=&quot;http://u.to/6yEOAw&quot; title=&quot;http://forums.tripwireinteractive.com/member.php?u=29165&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;b&gt;Gartley&lt;/b&gt;&lt;/a&gt;</content:encoded>
			<category>General Modding Discussion</category>
			<dc:creator>UltraKill</dc:creator>
			<guid>https://ultramodding.ucoz.com/forum/2-13-1</guid>
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		<item>
			<title>[Pack] Ballistic Weapon release</title>
			<link>https://ultramodding.ucoz.com/forum/2-12-1</link>
			<pubDate>Wed, 13 Mar 2013 15:16:32 GMT</pubDate>
			<description>Forum: &lt;a href=&quot;https://ultramodding.ucoz.com/forum/2&quot;&gt;General Modding Discussion&lt;/a&gt;&lt;br /&gt;Thread starter: UltraKill&lt;br /&gt;Last message posted by: UltraKill&lt;br /&gt;Number of replies: 0</description>
			<content:encoded>&lt;a class=&quot;link&quot; href=&quot;http://u.to/ViEOAw&quot; title=&quot;http://steamcommunity.com/sharedfiles/filedetails/?id=130848928&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://steamcommunity.com/sharedfile.../?id=130848928&lt;/a&gt; &lt;br /&gt;&lt;br /&gt; ScrnBalance version download (.rar): &lt;br /&gt; &lt;a class=&quot;link&quot; href=&quot;http://u.to/VyEOAw&quot; title=&quot;http://www.sendspace.com/file/0dc5td&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://www.sendspace.com/file/0dc5td&lt;/a&gt; &lt;br /&gt;&lt;br /&gt; ServerPerks version download (.rar): &lt;br /&gt; &lt;a class=&quot;link&quot; href=&quot;http://u.to/WCEOAw&quot; title=&quot;http://www.sendspace.com/file/lruzcu&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://www.sendspace.com/file/lruzcu&lt;/a&gt; &lt;br /&gt;&lt;br /&gt; This pack was released as is and is not free of bugs here is a list of known bugs &lt;br /&gt;&lt;br /&gt; Buy ammo is always 0$ (Can&apos;t fix) &lt;br /&gt; Buy clip doesn&apos;t work (Can&apos;t fix) &lt;br /&gt; X3, X4, and EKS have no fire animation in 3rd person (Can&apos;t fix) &lt;br /&gt; Dark Star plasma flame mode shows effects rarely (Can&apos;t fix) &lt;br /&gt; BallisticWeapons key config group listed twice in the controls settings (Can&apos;t fix) &lt;br /&gt;&lt;br /&gt; To bind the extra keys for things such as weapons specials then configure them in your controls settings near the bottom &lt;br /&gt;&lt;br /&gt; Incase it doesn&apos;t appear in the control settings then here are the key commands, to bind them do this set input &lt;key&gt; &lt;command&gt; &lt;br /&gt;&lt;br /&gt; SwitchWeaponMode - Changes the weapons firemode &lt;br /&gt; CockGun - Cocks the weapon &lt;br /&gt; WeaponSpecial - does the weapons special &lt;br /&gt; WeaponSpecialRelease - Releases the weapon special key &lt;br /&gt;&lt;br /&gt; For the weapon special key you will need to open your User.ini loacted in KillingFloor/System folder, find the key you want and paste this WeaponSpecial | OnRelease WeaponSpecialRelease &lt;br /&gt;&lt;br /&gt; All resources, textures, sounds, code, models, and static meshes &amp;copy; Runestorm &lt;a class=&quot;link&quot; href=&quot;http://u.to/WLxy&quot; title=&quot;http://www.runestorm.com/&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;www.runestorm.com&lt;/a&gt; &lt;br /&gt; Weapons ported over with the permission of runestorm &lt;br /&gt;&lt;br /&gt; ServerPerks.ini for all weapon pickups and catagories &lt;br /&gt; Code: &lt;br /&gt; Perks=KFBallisticV25_SP.SRVetNoPerkTraderInventory=2:KFBallisticV25_SP.M290Pickup &lt;br /&gt; TraderInventory=2:KFBallisticV25_SP.M763Pickup &lt;br /&gt; TraderInventory=2:KFBallisticV25_SP.MRS138Pickup &lt;br /&gt; TraderInventory=2:KFBallisticV25_SP.MRT6Pickup &lt;br /&gt; TraderInventory=5:KFBallisticV25_SP.MACPickup &lt;br /&gt; TraderInventory=5:KFBallisticV25_SP.MRLPickup &lt;br /&gt; TraderInventory=5:KFBallisticV25_SP.G5Pickup &lt;br /&gt; TraderInventory=1:KFBallisticV25_SP.GRS9Pickup &lt;br /&gt; TraderInventory=1:KFBallisticV25_SP.M806Pickup &lt;br /&gt; TraderInventory=1:KFBallisticV25_SP.M806Pickup &lt;br /&gt; TraderInventory=1:KFBallisticV25_SP.MD24Pickup &lt;br /&gt; TraderInventory=1:KFBallisticV25_SP.RS8Pickup &lt;br /&gt; TraderInventory=1:KFBallisticV25_SP.leMatPickup &lt;br /&gt; TraderInventory=1:KFBallisticV25_SP.D49Pickup &lt;br /&gt; TraderInventory=1:KFBallisticV25_SP.A42Pickup &lt;br /&gt; TraderInventory=1:KFBallisticV25_SP.AM67Pickup &lt;br /&gt; TraderInventory=1:KFBallisticV25_SP.BOGPPickup &lt;br /&gt; TraderInventory=3:KFBallisticV25_SP.MarlinPickup &lt;br /&gt; TraderInventory=3:KFBallisticV25_SP.R78Pickup &lt;br /&gt; TraderInventory=3:KFBallisticV25_SP.R9Pickup &lt;br /&gt; TraderInventory=3:KFBallisticV25_SP.SRS900Pickup &lt;br /&gt; TraderInventory=4:KFBallisticV25_SP.A73Pickup &lt;br /&gt; TraderInventory=4:KFBallisticV25_SP.E23Pickup &lt;br /&gt; TraderInventory=4:KFBallisticV25_SP.M46Pickup &lt;br /&gt; TraderInventory=4:KFBallisticV25_SP.M50Pickup &lt;br /&gt; TraderInventory=4:KFBallisticV25_SP.SARPickup &lt;br /&gt; TraderInventory=4:KFBallisticV25_SP.XK2Pickup &lt;br /&gt; TraderInventory=4:KFBallisticV25_SP.XRS10Pickup &lt;br /&gt; TraderInventory=4:KFBallisticV25_SP.XMV850Pickup &lt;br /&gt; TraderInventory=4:KFBallisticV25_SP.XMK5Pickup &lt;br /&gt; TraderInventory=4:KFBallisticV25_SP.Fifty9Pickup &lt;br /&gt; TraderInventory=4:KFBallisticV25_SP.M353Pickup &lt;br /&gt; TraderInventory=4:KFBallisticV25_SP.M925Pickup &lt;br /&gt; TraderInventory=0:KFBallisticV25_SP.A909Pickup &lt;br /&gt; TraderInventory=0:KFBallisticV25_SP.X3Pickup &lt;br /&gt; TraderInventory=0:KFBallisticV25_SP.X4Pickup &lt;br /&gt; TraderInventory=0:KFBallisticV25_SP.EKS43Pickup &lt;br /&gt; TraderInventory=6:KFBallisticV25_SP.RX22APickup &lt;br /&gt; TraderInventory=7:KFBallisticV25_SP.NRP57Pickup &lt;br /&gt; TraderInventory=7:KFBallisticV25_SP.T10Pickup &lt;br /&gt; TraderInventory=7:KFBallisticV25_SP.BX5Pickup &lt;br /&gt; TraderInventory=7:KFBallisticV25_SP.FP7Pickup &lt;br /&gt; TraderInventory=7:KFBallisticV25_SP.FP9Pickup &lt;br /&gt; TraderInventory=8:KFBallisticV25_SP.HVCMk9Pickup &lt;br /&gt; TraderInventory=8:KFBallisticV25_SP.RSDarkPickup &lt;br /&gt; TraderInventory=8:KFBallisticV25_SP.RSNovaPickup &lt;br /&gt; TraderInventory=8:KFBallisticV25_SP.A500Pickup &lt;br /&gt; TraderInventory=8:KFBallisticV25_SP.M75Pickup &lt;br /&gt; WeaponCategories=Melee &lt;br /&gt; WeaponCategories=Pistol &lt;br /&gt; WeaponCategories=Shotgun &lt;br /&gt; WeaponCategories=Sniper &lt;br /&gt; WeaponCategories=Machine Gun &lt;br /&gt; WeaponCategories=Explosive &lt;br /&gt; WeaponCategories=Flame Thrower &lt;br /&gt; WeaponCategories=Grenades &lt;br /&gt; WeaponCategories=Other &lt;br /&gt;&lt;br /&gt; --- &lt;br /&gt; &lt;b&gt;&lt;a class=&quot;link&quot; href=&quot;http://u.to/9CEOAw&quot; title=&quot;http://forums.tripwireinteractive.com/member.php?u=45156&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;forrestmark9&lt;/a&gt;&lt;/b&gt;</content:encoded>
			<category>General Modding Discussion</category>
			<dc:creator>UltraKill</dc:creator>
			<guid>https://ultramodding.ucoz.com/forum/2-12-1</guid>
		</item>
		<item>
			<title>[Mutator] KFL Mod</title>
			<link>https://ultramodding.ucoz.com/forum/2-11-1</link>
			<pubDate>Wed, 13 Mar 2013 15:05:41 GMT</pubDate>
			<description>Forum: &lt;a href=&quot;https://ultramodding.ucoz.com/forum/2&quot;&gt;General Modding Discussion&lt;/a&gt;&lt;br /&gt;Thread starter: UltraKill&lt;br /&gt;Last message posted by: UltraKill&lt;br /&gt;Number of replies: 0</description>
			<content:encoded>Updated: 23/01/2013 &lt;br /&gt;&lt;br /&gt; KFL Mod Release &lt;br /&gt;&lt;br /&gt; We&apos;ve decided we wanted to release the mod to the public for everyone to enjoy. &lt;br /&gt;&lt;br /&gt; Description: It&apos;s the KFL mod, like the WTF mod (and derives some content from it). &lt;br /&gt;&lt;br /&gt; It adds in new weapons, specimens and perks. It gives more levels and changes the way the game works. &lt;br /&gt;&lt;br /&gt; There is a total of 8 perks with icons made by Candlejack and weapons ported from RO and made by the KF Community. &lt;br /&gt;&lt;br /&gt; There is a modified RTD system, with alot more rolls. &lt;br /&gt;&lt;br /&gt; Things like the Doom 3 monsters, Brute and the Shiver as well as KFL-exclusive specimens like the bloat mother and nut grabber. &lt;br /&gt;&lt;br /&gt; &lt;span style=&quot;color:Yellow&quot;&gt;NOTE&lt;/span&gt;: The KFL Mod must be played in the &quot;Long&quot; game length, as the zed squads were only configured for that &lt;br /&gt;&lt;br /&gt; Downloads: &lt;br /&gt;&lt;br /&gt; Mod: &lt;br /&gt; &lt;a class=&quot;link&quot; href=&quot;http://u.to/RyAOAw&quot; title=&quot;http://www.gamefront.com/files/22360685/KFL+Full+Mod+v92.rar&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;span style=&quot;color:Blue&quot;&gt;KFL Mod v92 Full Download&lt;/span&gt;&lt;/a&gt; &lt;br /&gt; &lt;a class=&quot;link&quot; href=&quot;http://u.to/RiAOAw&quot; title=&quot;http://www.gamefront.com/files/22878026/KFL+Mod+v93+Hotfix.rar&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;span style=&quot;color:Red&quot;&gt;KFL Mod v93 Hotfix Download 1&lt;/span&gt;&lt;/a&gt; &lt;br /&gt; &lt;span style=&quot;color:Red&quot;&gt;KFL Mod v93 Hotfix Download 2&lt;/span&gt; &lt;br /&gt;&lt;br /&gt; Source Code: &lt;br /&gt; &lt;a class=&quot;link&quot; href=&quot;http://u.to/SCAOAw&quot; title=&quot;http://www.gamefront.com/files/22878033/KFL+Mod+v93+Source+Code.rar&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;span style=&quot;color:Blue&quot;&gt;KFL Mod v93 Source Code Download 1&lt;/span&gt;&lt;/a&gt; &lt;br /&gt; &lt;span style=&quot;color:Blue&quot;&gt;KFL Mod v93 Source Code Download 2&lt;/span&gt; &lt;br /&gt; [c][/c]&lt;span style=&quot;color:DarkOrange&quot;&gt;Please rename package names and give credit&lt;/span&gt; &lt;br /&gt;&lt;br /&gt; &lt;a class=&quot;link&quot; href=&quot;http://u.to/SSAOAw&quot; title=&quot;http://dl.dropbox.com/u/28583684/KFL%20Mod%20Readme.txt&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;span style=&quot;color:DarkOrange&quot;&gt;KFL Mod Readme Updated Link&lt;/span&gt;&lt;/a&gt; &lt;br /&gt;&lt;br /&gt; Please also check out the KFL Mod Readme.txt file in the download. &lt;br /&gt;&lt;br /&gt; I will try to add pictures or videos to showcase the mod later on. &lt;br /&gt;&lt;br /&gt; Add KFLv93 &amp; KFLCharv3 under Engine.GameEngine as a server package in the server&apos;s Killing Floor.ini &lt;br /&gt;&lt;br /&gt; It should look like this: &lt;br /&gt; &lt;!--uSpoiler--&gt;&lt;div class=&quot;uSpoilerClosed&quot; id=&quot;uSpoilerbcyT3t&quot;&gt;&lt;div class=&quot;uSpoilerButBl&quot;&gt;&lt;input type=&quot;button&quot; class=&quot;uSpoilerButton&quot; onclick=&quot;if($(&apos;#uSpoilerbcyT3t&apos;)[0]){if ($(&apos;.uSpoilerText&apos;,$(&apos;#uSpoilerbcyT3t&apos;))[0].style.display==&apos;none&apos;){$(&apos;.uSpoilerText&apos;,$(&apos;#uSpoilerbcyT3t&apos;))[0].style.display=&apos;&apos;;$(&apos;.uSpoilerButton&apos;,$(&apos;#uSpoilerbcyT3t&apos;)).val(&apos;[&amp;#92;&amp;#8211;] Spoiler&apos;);$(&apos;#uSpoilerbcyT3t&apos;).attr(&apos;class&apos;,&apos;uSpoilerOpened&apos;);}else {$(&apos;.uSpoilerText&apos;,$(&apos;#uSpoilerbcyT3t&apos;))[0].style.display=&apos;none&apos;;$(&apos;.uSpoilerButton&apos;,$(&apos;#uSpoilerbcyT3t&apos;)).val(&apos;[+] Spoiler&apos;);$(&apos;#uSpoilerbcyT3t&apos;).attr(&apos;class&apos;,&apos;uSpoilerClosed&apos;);}}&quot; value=&quot;[+] Spoiler&quot;/&gt;&lt;/div&gt;&lt;div class=&quot;uSpoilerText&quot; style=&quot;display:none;&quot;&gt;&lt;!--ust--&gt;[Engine.GameEngine] &lt;br /&gt; CacheSizeMegs=256 &lt;br /&gt; UseSound=True &lt;br /&gt; VoIPAllowVAD=False &lt;br /&gt; ServerActors=IpDrv.MasterServerUplink &lt;br /&gt; ServerActors=UWeb.WebServer &lt;br /&gt; ServerPackages=Core &lt;br /&gt; ServerPackages=Engine &lt;br /&gt; ServerPackages=Fire &lt;br /&gt; ServerPackages=Editor &lt;br /&gt; ServerPackages=IpDrv &lt;br /&gt; ServerPackages=UWeb &lt;br /&gt; ServerPackages=GamePlay &lt;br /&gt; ServerPackages=UnrealGame &lt;br /&gt; ServerPackages=XGame &lt;br /&gt; ServerPackages=XInterface &lt;br /&gt; ServerPackages=GUI2K4 &lt;br /&gt; ServerPackages=xVoting &lt;br /&gt; UseStaticMeshBatching=True &lt;br /&gt; ColorHighDetailMeshes=False &lt;br /&gt; ColorSlowCollisionMeshes=False &lt;br /&gt; ColorNoCollisionMeshes=False &lt;br /&gt; ColorWorldTextures=False &lt;br /&gt; ColorPlayerAndWeaponTextures=False &lt;br /&gt; ColorInterfaceTextures=False &lt;br /&gt; MainMenuClass=KFGUI.KFMainMenu &lt;br /&gt; ConnectingMenuClass=GUI2K4.UT2K4ServerLoading &lt;br /&gt; DisconnectMenuClass=KFGUI.KFDisconnectPage &lt;br /&gt; SinglePlayerMenuClass=KFGUI.KFMainMenu &lt;br /&gt; InstantActionMenuClass=KFGUI.KFMainMenu &lt;br /&gt; LoadingClass=ROInterface.ROServerLoading &lt;br /&gt; ServerPackages=ROEffects &lt;br /&gt; ServerPackages=ROEngine &lt;br /&gt; ServerPackages=ROInterface &lt;br /&gt; ServerPackages=KFMod &lt;br /&gt; ServerPackages=KFChar &lt;br /&gt; ServerPackages=&lt;span style=&quot;color:Red&quot;&gt;KFLv93&lt;/span&gt; &lt;br /&gt; ServerPackages=&lt;span style=&quot;color:Red&quot;&gt;KFLCharv3&lt;/span&gt;&lt;!--/ust--&gt;&lt;!--usn(=Spoiler)--&gt;&lt;/div&gt;&lt;/div&gt;&lt;!--/uSpoiler--&gt; &lt;br /&gt;&lt;br /&gt; The mod has a inbuilt server perk mod for the kfl custom perks that are setup to use the custom weapons, so you must &lt;br /&gt; use the KFL perks in order for it all to work properly. &lt;br /&gt;&lt;br /&gt; List of the weapons are in the KFLv92.ini setup &lt;br /&gt;&lt;br /&gt; How to setup the KFL custom RTD: &lt;br /&gt;&lt;br /&gt; &lt;!--uSpoiler--&gt;&lt;div class=&quot;uSpoilerClosed&quot; id=&quot;uSpoiler1qw2Ly&quot;&gt;&lt;div class=&quot;uSpoilerButBl&quot;&gt;&lt;input type=&quot;button&quot; class=&quot;uSpoilerButton&quot; onclick=&quot;if($(&apos;#uSpoiler1qw2Ly&apos;)[0]){if ($(&apos;.uSpoilerText&apos;,$(&apos;#uSpoiler1qw2Ly&apos;))[0].style.display==&apos;none&apos;){$(&apos;.uSpoilerText&apos;,$(&apos;#uSpoiler1qw2Ly&apos;))[0].style.display=&apos;&apos;;$(&apos;.uSpoilerButton&apos;,$(&apos;#uSpoiler1qw2Ly&apos;)).val(&apos;[&amp;#92;&amp;#8211;] Spoiler&apos;);$(&apos;#uSpoiler1qw2Ly&apos;).attr(&apos;class&apos;,&apos;uSpoilerOpened&apos;);}else {$(&apos;.uSpoilerText&apos;,$(&apos;#uSpoiler1qw2Ly&apos;))[0].style.display=&apos;none&apos;;$(&apos;.uSpoilerButton&apos;,$(&apos;#uSpoiler1qw2Ly&apos;)).val(&apos;[+] Spoiler&apos;);$(&apos;#uSpoiler1qw2Ly&apos;).attr(&apos;class&apos;,&apos;uSpoilerClosed&apos;);}}&quot; value=&quot;[+] Spoiler&quot;/&gt;&lt;/div&gt;&lt;div class=&quot;uSpoilerText&quot; style=&quot;display:none;&quot;&gt;&lt;!--ust--&gt;For the custom KFL RTD to work, copy and paste this in your client or servers KillingFloor.ini from below, &lt;br /&gt; you can paste it all the way at the bottom of the .ini: &lt;br /&gt;&lt;br /&gt; [KFLv93.MutRTD] &lt;br /&gt; RerollTime=160.000000 &lt;br /&gt; DefaultCategoryID=4 &lt;br /&gt; Faces=Class&apos;KFLv93.RTDAddAmmo&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDAddAmmoToAll&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDAddMoney&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDAddMoneyToAll&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDBagOfSpilling&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDBeaned&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTD*****Slap&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDBleed&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDBouncy&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDDrunk&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDFaceBase&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDFastmo&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDFullyReplenishAmmo&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDGimped&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDGodMode&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDHatDildo&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDHatMilkCarton&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDHatPumpkinHead&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDHatSanta&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDHatWitchesCone&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDHeadSize&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDHeartBreak&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDHPRegen&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDHPRegenAll&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDJackPot&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDLoseVest&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDMaskFrankBunny&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDMaskHockey&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDMaskScream&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDMaskSkull&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDMoreZeds&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDMuchMoreZeds&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDNadeDrop&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSlowmo&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnBabyBrute&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnBabyBruteGroup&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnBabyBrutePack&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnBabyBrutePair&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnBabyFleshPoundGroup&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnBabyFleshPoundPair&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnBabyGayClotHorde&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnBabyGayClotLots&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnBabyGayClotThrong&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnBabyJasonGroup&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnBabyJasonPair&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnBabySantatriarch&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnBabySantatriarchPair&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnBabyScrakeGroup&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnBabyScrakePack&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnBabyScrakePair&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnBabySirenHorde&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnBabySirenLots&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnBabySirenPack&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnBloatHorde&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnBloatLots&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnBloatMotherGroup&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnBloatMotherPair&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnBloatPack&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnBloatzillaGang&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnBloatzillaHorde&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnBloatzillaLots&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnBrute&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnBruteGang&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnBruteGroup&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnBrutePair&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnClotHorde&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnClotLots&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnCrawlerHorde&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnCrawlerLots&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnCrawlerPack&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnCoolenShadeHorde&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnCoolenShadeLots&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnCoolenShadePack&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnDoom2MonsterGang&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnDoom2MonsterGroup&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnDoom2MonsterPack&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnDoom3Bruiser&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnDoom3BruiserGroup&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnDoom3BruiserPair&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnDoom3CacodemonGang&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnDoom3CacodemonHorde&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnDoom3CacodemonLots&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnDoom3HunterBerserk&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnDoom3HunterBerserkGroup&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnDoom3HunterBerserkPair&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnDoom3HunterInvul&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnDoom3HunterInvulPair&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnDoom3ImpGang&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnDoom3ImpHorde&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnDoom3ImpLots&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnDoom3Mancubus&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnDoom3MancubusGroup&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnDoom3MancubusPair&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnDoom3PinkyHorde&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnDoom3PinkyLots&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnDoom3PinkyPack&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnDoom3Revenant&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnDoom3RevenantGroup&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnDoom3RevenantPair&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnDoom3TriteGang&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnDoom3TriteLots&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnDoom3TritePack&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnDoom3Vagary&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnDoom3VagaryPair&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnFleshPound&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnFleshPoundGroup&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnFleshPoundPair&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnGiantFleshPound&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnGiantSpecimenGang&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnGiantSpecimenGroup&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnGiantSpecimenPair&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnGoreallyfastHorde&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnGoreallyfastLots&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnGoreallyfastPack&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnGorefastHorde&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnGorefastLots&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnGorefastPack&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnHellKnightGang&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnHellKnightGroup&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnHellKnightPair&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnHugBabyFleshPoundGroup&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnHugBabyFleshPoundPair&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnHugBabyGayClotHorde&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnHugBabyGayClotLots&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnHugBabyGayClotPack&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnHugBabyScrakeGroup&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnHugBabyScrakePair&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnHugBabySirenGang&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnHugBabySirenGroup&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnHugBroodlingLots&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnHugBroodlingPack&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnHugClotHorde&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnHugClotLots&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnHugClotPack&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnHugCrawlerGang&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnHugCrawlerPack&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnHugDoom3CommandoGang&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnHugDoom3CommandoGroup&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnHugGorefastLots&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnHugGorefastPack&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnHugKamikazeClotGang&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnHugKamikazeClotGroup&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnHugPunyGingerfastLots&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnHugPunyGingerfastPack&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnHuskGang&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnHuskGroup&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnHuskPack&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnJason&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnJasonGroup&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnJasonPair&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnKamikazeClotHorde&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnKamikazeClotPack&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnKamikazeClotLots&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnMeatPounder&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnMeatPounderPair&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnMetalClotHorde&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnMetalClotLots&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnMetalClotPack&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnMiniBoss&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnMiniBossPair&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnMixFleshPoundsGroup&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnMrFreezeGang&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnMrFreezeGroup&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnMrFreezePack&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnNutgrabber&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnNutgrabberPair&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnPatriarch&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnPogoClauseHorde&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnPogoClauseLots&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnPunyGingerfastHorde&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnPunyGingerfastLots&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnPunyGingerfastPack&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnReaperBad&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnReaperGood&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnScrake&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnScrakeGroup&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnScrakePair&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnSirenGang&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnSirenGroup&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnSirenPack&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnSuicideJackGang&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnSuicideJackGroup&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnSuicideJackPack&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnSuperBloatGang&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnSuperBloatGroup&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnSuperBloatPack&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnTankFleshPound&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnTankScrake&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnTankScrakeGroup&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnTankScrakePair&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnUnholySirenGang&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnUnholySirenGroup&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnUnholySirenPack&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnZedSoldier&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnZedSoldierGang&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnZedSoldierGroup&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSpawnZedSoldierPair&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDStarman&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSuitcase&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDSuperSpeed&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDTakeAllMoney&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDTakeMoney&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDWinDoomSentry&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDWinHolyHandGrenade&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDWinMedicSentryBot&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDWinMegasphere&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDWinPortalTurret&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDWinSoulsphere&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDWinUnholyHandGrenade&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDWinUSCMSentry&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDWinVest&apos; &lt;br /&gt; Faces=Class&apos;KFLv93.RTDWinVestToAll&apos; &lt;br /&gt; Categories=(id=0,Chance=6.000000,RefName=&quot;Excellent&quot;,Faces=) &lt;br /&gt; Categories=(id=0,Chance=14.000000,RefName=&quot;Very Good&quot;,Faces=) &lt;br /&gt; Categories=(id=0,Chance=30.000000,RefName=&quot;Good&quot;,Faces=) &lt;br /&gt; Categories=(id=0,Chance=15.000000,RefName=&quot;Neutral&quot;,Faces=) &lt;br /&gt; Categories=(id=0,Chance=23.000000,RefName=&quot;Bad&quot;,Faces=) &lt;br /&gt; Categories=(id=0,Chance=6.000000,RefName=&quot;Very Bad&quot;,Faces=) &lt;br /&gt; Categories=(id=0,Chance=3.000000,RefName=&quot;Terrible&quot;,Faces=) &lt;br /&gt; Categories=(id=0,Chance=3.000000,RefName=&quot;Very Good (Global)&quot;,Faces=) &lt;br /&gt; Categories=(id=0,Chance=6.000000,RefName=&quot;Good (Global)&quot;,Faces=) &lt;br /&gt; Categories=(id=0,Chance=3.000000,RefName=&quot;Bad (Global)&quot;,Faces=) &lt;br /&gt; Categories=(id=0,Chance=1.500000,RefName=&quot;Very Bad (Global)&quot;,Faces=)&lt;!--/ust--&gt;&lt;!--usn(=Spoiler)--&gt;&lt;/div&gt;&lt;/div&gt;&lt;!--/uSpoiler--&gt; &lt;br /&gt;&lt;br /&gt; Warning: &lt;span style=&quot;font-size:6pt;&quot;&gt;Since Killing Floor was based on the Unreal 2004 engine, it was only designed to be able to use a maximum of 2 gigs of ram as per the restrictions of windows XP and the 32 bit operating system therein. &lt;br /&gt;&lt;br /&gt; With the highly modified and substantially more taxing use of custom scripts and spawns on the KFL mod, it uses a lot more ram. As a consequence, once we go over the 2 gig threshold... BAM. Crash.&lt;/span&gt; &lt;br /&gt;&lt;br /&gt; &lt;span style=&quot;font-size:6pt;&quot;&gt;The answer is to make Killing Floor &quot;Large Address Aware&quot;.&lt;/span&gt; &lt;br /&gt;&lt;br /&gt; &lt;span style=&quot;font-family:Courier&quot;&gt;&lt;span style=&quot;color:#980000&quot;&gt;This is what is required...&lt;/span&gt;&lt;/span&gt; &lt;br /&gt; &lt;!--uSpoiler--&gt;&lt;div class=&quot;uSpoilerClosed&quot; id=&quot;uSpoiler6zhLwe&quot;&gt;&lt;div class=&quot;uSpoilerButBl&quot;&gt;&lt;input type=&quot;button&quot; class=&quot;uSpoilerButton&quot; onclick=&quot;if($(&apos;#uSpoiler6zhLwe&apos;)[0]){if ($(&apos;.uSpoilerText&apos;,$(&apos;#uSpoiler6zhLwe&apos;))[0].style.display==&apos;none&apos;){$(&apos;.uSpoilerText&apos;,$(&apos;#uSpoiler6zhLwe&apos;))[0].style.display=&apos;&apos;;$(&apos;.uSpoilerButton&apos;,$(&apos;#uSpoiler6zhLwe&apos;)).val(&apos;[&amp;#92;&amp;#8211;] Spoiler&apos;);$(&apos;#uSpoiler6zhLwe&apos;).attr(&apos;class&apos;,&apos;uSpoilerOpened&apos;);}else {$(&apos;.uSpoilerText&apos;,$(&apos;#uSpoiler6zhLwe&apos;))[0].style.display=&apos;none&apos;;$(&apos;.uSpoilerButton&apos;,$(&apos;#uSpoiler6zhLwe&apos;)).val(&apos;[+] Spoiler&apos;);$(&apos;#uSpoiler6zhLwe&apos;).attr(&apos;class&apos;,&apos;uSpoilerClosed&apos;);}}&quot; value=&quot;[+] Spoiler&quot;/&gt;&lt;/div&gt;&lt;div class=&quot;uSpoilerText&quot; style=&quot;display:none;&quot;&gt;&lt;!--ust--&gt;&lt;span style=&quot;font-size:6pt;&quot;&gt;Your killingfloor.exe is generally found here: &lt;br /&gt; C:&amp;#92;Steam&amp;#92;steamapps&amp;#92;common&amp;#92;killingfloor&amp;#92;System &lt;br /&gt; It might be different depending on your letter drive and steam folders are. &lt;br /&gt;&lt;br /&gt; Here&apos;s a easy to setup guide posted by&lt;/span&gt; forrestmark9&lt;span style=&quot;font-size:6pt;&quot;&gt;: &lt;a class=&quot;link&quot; href=&quot;http://u.to/Ki1SAQ&quot; title=&quot;http://www.techpowerup.com/forums/showthread.php?t=112556&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://www.techpowerup.com/forums/showthread.php?t=112556&lt;/a&gt; &lt;br /&gt;&lt;br /&gt; Make sure to apply the crash fix every offical Tripwire update as it might need re applying&lt;/span&gt;&lt;!--/ust--&gt;&lt;!--usn(=Spoiler)--&gt;&lt;/div&gt;&lt;/div&gt;&lt;!--/uSpoiler--&gt; &lt;br /&gt;&lt;br /&gt; Credits: &lt;br /&gt;&lt;br /&gt; Freak &lt;br /&gt; Eskarn &lt;br /&gt; Entangler &lt;br /&gt; Hoshikudaki formerly known as lilaznkilla &lt;br /&gt; Sorrow &lt;br /&gt; Saffire &lt;br /&gt; Sol_Invictus &lt;br /&gt; Odyyside &lt;br /&gt; Candlejack &lt;br /&gt; xProvidence &lt;br /&gt; Monkey D.Luffy &lt;br /&gt; Ray &lt;br /&gt; McBlackjack &lt;br /&gt; KFL Community &lt;br /&gt; Killing Floor community &lt;br /&gt;&lt;br /&gt; Any problems? comment below. &lt;br /&gt;&lt;br /&gt; -- &lt;br /&gt; &lt;b&gt;&lt;a class=&quot;link&quot; href=&quot;http://u.to/hh8OAw&quot; title=&quot;http://forums.tripwireinteractive.com/member.php?u=23881&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Demon_333&lt;/a&gt;&lt;/b&gt;</content:encoded>
			<category>General Modding Discussion</category>
			<dc:creator>UltraKill</dc:creator>
			<guid>https://ultramodding.ucoz.com/forum/2-11-1</guid>
		</item>
		<item>
			<title>[WIP] Far Cry 3 Bow for KF</title>
			<link>https://ultramodding.ucoz.com/forum/2-10-1</link>
			<pubDate>Wed, 13 Mar 2013 14:49:30 GMT</pubDate>
			<description>Forum: &lt;a href=&quot;https://ultramodding.ucoz.com/forum/2&quot;&gt;General Modding Discussion&lt;/a&gt;&lt;br /&gt;Thread starter: UltraKill&lt;br /&gt;Last message posted by: UltraKill&lt;br /&gt;Number of replies: 0</description>
			<content:encoded>Today I was practicing rigging and happened to do the bow from Far Cry 3, I was wondering if anyone would want it in KF? &lt;br /&gt; &lt;img src=&quot;http://i.imgur.com/wpNnMdh.png?1&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt; &lt;br /&gt; Think I&apos;ll put the development stats up here: &lt;br /&gt; &lt;span style=&quot;color:Blue&quot;&gt;Programming 65%&lt;/span&gt; &lt;br /&gt; AnimationSequences: &lt;br /&gt; &lt;span style=&quot;color:Lime&quot;&gt;Draw 100% &lt;br /&gt; Draw_Loaded 100% &lt;br /&gt; Reload 100% &lt;br /&gt; Draw_Back 100% &lt;br /&gt; Fire 100% &lt;br /&gt; Draw_Empty 100% &lt;br /&gt; Holster 100% &lt;br /&gt; Holster_Unloaded 100% &lt;br /&gt; TensionRelease 100% &lt;br /&gt; Idle_Unloaded 100% &lt;br /&gt; Idle_Loaded 100% &lt;br /&gt; Idle_Iron 100%&lt;/span&gt; &lt;br /&gt; &lt;span style=&quot;color:Red&quot;&gt;Hit_Loaded 0% (Later Release) &lt;br /&gt; Hit_Empty 0% (Later Release)&lt;/span&gt; &lt;br /&gt; StaticMeshes: &lt;br /&gt; &lt;span style=&quot;color:Lime&quot;&gt;Arrow 100% &lt;br /&gt; Bow 100%&lt;/span&gt; &lt;br /&gt; Engine Implementation: &lt;br /&gt; &lt;span style=&quot;color:Orange&quot;&gt;100%&lt;/span&gt; &lt;br /&gt; Sounds: &lt;br /&gt; &lt;span style=&quot;color:Red&quot;&gt;0%&lt;/span&gt; &lt;br /&gt;&lt;br /&gt; &lt;b&gt;Looking for someone to program and someone for sounds &lt;br /&gt;&lt;br /&gt; ----&lt;/b&gt; &lt;br /&gt; &lt;a class=&quot;link&quot; href=&quot;http://u.to/EhwOAw&quot; title=&quot;http://forums.tripwireinteractive.com/member.php?u=17030&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;b&gt;The_Sorrow&lt;/b&gt;&lt;/a&gt;</content:encoded>
			<category>General Modding Discussion</category>
			<dc:creator>UltraKill</dc:creator>
			<guid>https://ultramodding.ucoz.com/forum/2-10-1</guid>
		</item>
		<item>
			<title>[Weapon] Fleshpounders</title>
			<link>https://ultramodding.ucoz.com/forum/2-9-1</link>
			<pubDate>Wed, 13 Mar 2013 14:46:10 GMT</pubDate>
			<description>Forum: &lt;a href=&quot;https://ultramodding.ucoz.com/forum/2&quot;&gt;General Modding Discussion&lt;/a&gt;&lt;br /&gt;Thread starter: UltraKill&lt;br /&gt;Last message posted by: UltraKill&lt;br /&gt;Number of replies: 0</description>
			<content:encoded>Finally, first version to be released to the public. This is still in beta so a few things will be unfinished and others still need to be polished. If you want to modify these I only ask that you at least notify me and rename the files to avoid server mismatch errors. &lt;br /&gt;&lt;br /&gt; Anyways the fleshpounders are a new berserker weapon that are a sidegrade to the chainsaw. They share the saw&apos;s poor movement speed, but can pack a serious punch. They&apos;re set up to be used with Marco&apos;s ServerPerks, located here: &lt;br /&gt; Thank you Marco! &lt;br /&gt; When installed they should appear in the trader menu. More detailed installation instructions can be found in the readme, but they&apos;re installed the same way as most other weapon mutators are so if you can do those, this should be no problem. The readme also includes detailed statistics on this weapon so if you&apos;re interested in those, look no farther. Lastly, if by chance you require the actual source files for anything just give me a shout. &lt;br /&gt;&lt;br /&gt; Known bugs/things yet to be implemented; &lt;br /&gt;&lt;br /&gt; third-person/world animations/model/texture &lt;br /&gt; sound/animation refinement &lt;br /&gt; combined texture/gloss effect &lt;br /&gt; alt fire is not working as intended yet (see readme) &lt;br /&gt; I currently plan to increase primary fire speed after fixing the alt &lt;br /&gt;&lt;br /&gt; Images &lt;br /&gt;&lt;br /&gt; &lt;!--uSpoiler--&gt;&lt;div class=&quot;uSpoilerClosed&quot; id=&quot;uSpoilerO_50Av&quot;&gt;&lt;div class=&quot;uSpoilerButBl&quot;&gt;&lt;input type=&quot;button&quot; class=&quot;uSpoilerButton&quot; onclick=&quot;if($(&apos;#uSpoilerO_50Av&apos;)[0]){if ($(&apos;.uSpoilerText&apos;,$(&apos;#uSpoilerO_50Av&apos;))[0].style.display==&apos;none&apos;){$(&apos;.uSpoilerText&apos;,$(&apos;#uSpoilerO_50Av&apos;))[0].style.display=&apos;&apos;;$(&apos;.uSpoilerButton&apos;,$(&apos;#uSpoilerO_50Av&apos;)).val(&apos;[&amp;#92;&amp;#8211;] Spoiler&apos;);$(&apos;#uSpoilerO_50Av&apos;).attr(&apos;class&apos;,&apos;uSpoilerOpened&apos;);}else {$(&apos;.uSpoilerText&apos;,$(&apos;#uSpoilerO_50Av&apos;))[0].style.display=&apos;none&apos;;$(&apos;.uSpoilerButton&apos;,$(&apos;#uSpoilerO_50Av&apos;)).val(&apos;[+] Spoiler&apos;);$(&apos;#uSpoilerO_50Av&apos;).attr(&apos;class&apos;,&apos;uSpoilerClosed&apos;);}}&quot; value=&quot;[+] Spoiler&quot;/&gt;&lt;/div&gt;&lt;div class=&quot;uSpoilerText&quot; style=&quot;display:none;&quot;&gt;&lt;!--ust--&gt;&lt;img src=&quot;http://i11.photobucket.com/albums/a167/pie1055/FPGv02.png&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt;&lt;!--/ust--&gt;&lt;!--usn(=Spoiler)--&gt;&lt;/div&gt;&lt;/div&gt;&lt;!--/uSpoiler--&gt; &lt;br /&gt;&lt;br /&gt; &lt;!--uSpoiler--&gt;&lt;div class=&quot;uSpoilerClosed&quot; id=&quot;uSpoilerhdxuq1&quot;&gt;&lt;div class=&quot;uSpoilerButBl&quot;&gt;&lt;input type=&quot;button&quot; class=&quot;uSpoilerButton&quot; onclick=&quot;if($(&apos;#uSpoilerhdxuq1&apos;)[0]){if ($(&apos;.uSpoilerText&apos;,$(&apos;#uSpoilerhdxuq1&apos;))[0].style.display==&apos;none&apos;){$(&apos;.uSpoilerText&apos;,$(&apos;#uSpoilerhdxuq1&apos;))[0].style.display=&apos;&apos;;$(&apos;.uSpoilerButton&apos;,$(&apos;#uSpoilerhdxuq1&apos;)).val(&apos;[&amp;#92;&amp;#8211;] Spoiler&apos;);$(&apos;#uSpoilerhdxuq1&apos;).attr(&apos;class&apos;,&apos;uSpoilerOpened&apos;);}else {$(&apos;.uSpoilerText&apos;,$(&apos;#uSpoilerhdxuq1&apos;))[0].style.display=&apos;none&apos;;$(&apos;.uSpoilerButton&apos;,$(&apos;#uSpoilerhdxuq1&apos;)).val(&apos;[+] Spoiler&apos;);$(&apos;#uSpoilerhdxuq1&apos;).attr(&apos;class&apos;,&apos;uSpoilerClosed&apos;);}}&quot; value=&quot;[+] Spoiler&quot;/&gt;&lt;/div&gt;&lt;div class=&quot;uSpoilerText&quot; style=&quot;display:none;&quot;&gt;&lt;!--ust--&gt;&lt;img src=&quot;http://i11.photobucket.com/albums/a167/pie1055/FPGv02-5.png&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt;&lt;!--/ust--&gt;&lt;!--usn(=Spoiler)--&gt;&lt;/div&gt;&lt;/div&gt;&lt;!--/uSpoiler--&gt; &lt;br /&gt;&lt;br /&gt; &lt;!--uSpoiler--&gt;&lt;div class=&quot;uSpoilerClosed&quot; id=&quot;uSpoilerjG0LZ7&quot;&gt;&lt;div class=&quot;uSpoilerButBl&quot;&gt;&lt;input type=&quot;button&quot; class=&quot;uSpoilerButton&quot; onclick=&quot;if($(&apos;#uSpoilerjG0LZ7&apos;)[0]){if ($(&apos;.uSpoilerText&apos;,$(&apos;#uSpoilerjG0LZ7&apos;))[0].style.display==&apos;none&apos;){$(&apos;.uSpoilerText&apos;,$(&apos;#uSpoilerjG0LZ7&apos;))[0].style.display=&apos;&apos;;$(&apos;.uSpoilerButton&apos;,$(&apos;#uSpoilerjG0LZ7&apos;)).val(&apos;[&amp;#92;&amp;#8211;] Spoiler&apos;);$(&apos;#uSpoilerjG0LZ7&apos;).attr(&apos;class&apos;,&apos;uSpoilerOpened&apos;);}else {$(&apos;.uSpoilerText&apos;,$(&apos;#uSpoilerjG0LZ7&apos;))[0].style.display=&apos;none&apos;;$(&apos;.uSpoilerButton&apos;,$(&apos;#uSpoilerjG0LZ7&apos;)).val(&apos;[+] Spoiler&apos;);$(&apos;#uSpoilerjG0LZ7&apos;).attr(&apos;class&apos;,&apos;uSpoilerClosed&apos;);}}&quot; value=&quot;[+] Spoiler&quot;/&gt;&lt;/div&gt;&lt;div class=&quot;uSpoilerText&quot; style=&quot;display:none;&quot;&gt;&lt;!--ust--&gt;&lt;img src=&quot;http://i11.photobucket.com/albums/a167/pie1055/FPGv02-4.png&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt;&lt;!--/ust--&gt;&lt;!--usn(=Spoiler)--&gt;&lt;/div&gt;&lt;/div&gt;&lt;!--/uSpoiler--&gt; &lt;br /&gt;&lt;br /&gt; &lt;!--uSpoiler--&gt;&lt;div class=&quot;uSpoilerClosed&quot; id=&quot;uSpoileraaRhrH&quot;&gt;&lt;div class=&quot;uSpoilerButBl&quot;&gt;&lt;input type=&quot;button&quot; class=&quot;uSpoilerButton&quot; onclick=&quot;if($(&apos;#uSpoileraaRhrH&apos;)[0]){if ($(&apos;.uSpoilerText&apos;,$(&apos;#uSpoileraaRhrH&apos;))[0].style.display==&apos;none&apos;){$(&apos;.uSpoilerText&apos;,$(&apos;#uSpoileraaRhrH&apos;))[0].style.display=&apos;&apos;;$(&apos;.uSpoilerButton&apos;,$(&apos;#uSpoileraaRhrH&apos;)).val(&apos;[&amp;#92;&amp;#8211;] Spoiler&apos;);$(&apos;#uSpoileraaRhrH&apos;).attr(&apos;class&apos;,&apos;uSpoilerOpened&apos;);}else {$(&apos;.uSpoilerText&apos;,$(&apos;#uSpoileraaRhrH&apos;))[0].style.display=&apos;none&apos;;$(&apos;.uSpoilerButton&apos;,$(&apos;#uSpoileraaRhrH&apos;)).val(&apos;[+] Spoiler&apos;);$(&apos;#uSpoileraaRhrH&apos;).attr(&apos;class&apos;,&apos;uSpoilerClosed&apos;);}}&quot; value=&quot;[+] Spoiler&quot;/&gt;&lt;/div&gt;&lt;div class=&quot;uSpoilerText&quot; style=&quot;display:none;&quot;&gt;&lt;!--ust--&gt;&lt;img src=&quot;http://i11.photobucket.com/albums/a167/pie1055/FPGv02-3.png&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt;&lt;!--/ust--&gt;&lt;!--usn(=Spoiler)--&gt;&lt;/div&gt;&lt;/div&gt;&lt;!--/uSpoiler--&gt; &lt;br /&gt;&lt;br /&gt; &lt;!--uSpoiler--&gt;&lt;div class=&quot;uSpoilerClosed&quot; id=&quot;uSpoiler0_fJPs&quot;&gt;&lt;div class=&quot;uSpoilerButBl&quot;&gt;&lt;input type=&quot;button&quot; class=&quot;uSpoilerButton&quot; onclick=&quot;if($(&apos;#uSpoiler0_fJPs&apos;)[0]){if ($(&apos;.uSpoilerText&apos;,$(&apos;#uSpoiler0_fJPs&apos;))[0].style.display==&apos;none&apos;){$(&apos;.uSpoilerText&apos;,$(&apos;#uSpoiler0_fJPs&apos;))[0].style.display=&apos;&apos;;$(&apos;.uSpoilerButton&apos;,$(&apos;#uSpoiler0_fJPs&apos;)).val(&apos;[&amp;#92;&amp;#8211;] Spoiler&apos;);$(&apos;#uSpoiler0_fJPs&apos;).attr(&apos;class&apos;,&apos;uSpoilerOpened&apos;);}else {$(&apos;.uSpoilerText&apos;,$(&apos;#uSpoiler0_fJPs&apos;))[0].style.display=&apos;none&apos;;$(&apos;.uSpoilerButton&apos;,$(&apos;#uSpoiler0_fJPs&apos;)).val(&apos;[+] Spoiler&apos;);$(&apos;#uSpoiler0_fJPs&apos;).attr(&apos;class&apos;,&apos;uSpoilerClosed&apos;);}}&quot; value=&quot;[+] Spoiler&quot;/&gt;&lt;/div&gt;&lt;div class=&quot;uSpoilerText&quot; style=&quot;display:none;&quot;&gt;&lt;!--ust--&gt;&lt;img src=&quot;http://i11.photobucket.com/albums/a167/pie1055/FPGv02-2.png&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt;&lt;!--/ust--&gt;&lt;!--usn(=Spoiler)--&gt;&lt;/div&gt;&lt;/div&gt;&lt;!--/uSpoiler--&gt; &lt;br /&gt; Download BetaV2 (FPGv0.2): &lt;br /&gt; &lt;a class=&quot;link&quot; href=&quot;http://u.to/thsOAw&quot; title=&quot;https://www.dropbox.com/s/zw18otynd6jnjve/Fleshpounders%20BetaV2.rar&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;b&gt;&lt;span style=&quot;font-size:11pt;&quot;&gt;Download&lt;/span&gt;&lt;/b&gt;&lt;/a&gt; &lt;br /&gt;&lt;br /&gt; If you try/have tried these let me know what you think of them. They aren&apos;t finished by a long shot and I would appreciate some feedback before I release a completed &quot;V1&quot;, especially on the balance front. As it stands with Beta V2 I think they&apos;re a tad underpowered (in terms of overall game balance, not simply damage). &lt;br /&gt;&lt;br /&gt; --- &lt;br /&gt; &lt;a class=&quot;link&quot; href=&quot;http://u.to/txsOAw&quot; title=&quot;http://forums.tripwireinteractive.com/member.php?u=33770&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;pie1055&lt;/a&gt;</content:encoded>
			<category>General Modding Discussion</category>
			<dc:creator>UltraKill</dc:creator>
			<guid>https://ultramodding.ucoz.com/forum/2-9-1</guid>
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		<item>
			<title>[Weapon] AS50 Sniper Rifle</title>
			<link>https://ultramodding.ucoz.com/forum/2-8-1</link>
			<pubDate>Wed, 13 Mar 2013 14:43:36 GMT</pubDate>
			<description>Forum: &lt;a href=&quot;https://ultramodding.ucoz.com/forum/2&quot;&gt;General Modding Discussion&lt;/a&gt;&lt;br /&gt;Thread starter: UltraKill&lt;br /&gt;Last message posted by: UltraKill&lt;br /&gt;Number of replies: 0</description>
			<content:encoded>&lt;b&gt;AS50 Sniper Rifle&lt;/b&gt; &lt;br /&gt; &lt;hr /&gt;As most of you know, I have been away but had this bad boy unfinished at the time. Currently im sorry but I thought i&apos;ll give a little teaser whilst I now have it in beta on my custom server. It&apos;s being altered constantly to improve as I go along so DO NOT use this outside of MY server. &lt;br /&gt;&lt;br /&gt; A little teaser: &lt;br /&gt; &lt;a class=&quot;link&quot; href=&quot;http://u.to/FhsOAw&quot; title=&quot;http://www.xfire.com/video/5dbf68/&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://www.xfire.com/video/5dbf68/&lt;/a&gt;</content:encoded>
			<category>General Modding Discussion</category>
			<dc:creator>UltraKill</dc:creator>
			<guid>https://ultramodding.ucoz.com/forum/2-8-1</guid>
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		<item>
			<title>[Weapon] Razor Axe</title>
			<link>https://ultramodding.ucoz.com/forum/2-7-1</link>
			<pubDate>Wed, 13 Mar 2013 14:42:54 GMT</pubDate>
			<description>Forum: &lt;a href=&quot;https://ultramodding.ucoz.com/forum/2&quot;&gt;General Modding Discussion&lt;/a&gt;&lt;br /&gt;Thread starter: UltraKill&lt;br /&gt;Last message posted by: UltraKill&lt;br /&gt;Number of replies: 0</description>
			<content:encoded>Axe have ZED time function. &lt;br /&gt; For any ZED time berserker&apos;s have +10 hp. &lt;br /&gt; Damage with attack speed is not slowly and not very faster, weapon is balanced at 80% &lt;br /&gt; Need a tests. &lt;br /&gt;&lt;br /&gt; Pix: &lt;br /&gt;&lt;br /&gt; &lt;!--uSpoiler--&gt;&lt;div class=&quot;uSpoilerClosed&quot; id=&quot;uSpoiler5UZwFS&quot;&gt;&lt;div class=&quot;uSpoilerButBl&quot;&gt;&lt;input type=&quot;button&quot; class=&quot;uSpoilerButton&quot; onclick=&quot;if($(&apos;#uSpoiler5UZwFS&apos;)[0]){if ($(&apos;.uSpoilerText&apos;,$(&apos;#uSpoiler5UZwFS&apos;))[0].style.display==&apos;none&apos;){$(&apos;.uSpoilerText&apos;,$(&apos;#uSpoiler5UZwFS&apos;))[0].style.display=&apos;&apos;;$(&apos;.uSpoilerButton&apos;,$(&apos;#uSpoiler5UZwFS&apos;)).val(&apos;[&amp;#92;&amp;#8211;] Spoiler&apos;);$(&apos;#uSpoiler5UZwFS&apos;).attr(&apos;class&apos;,&apos;uSpoilerOpened&apos;);}else {$(&apos;.uSpoilerText&apos;,$(&apos;#uSpoiler5UZwFS&apos;))[0].style.display=&apos;none&apos;;$(&apos;.uSpoilerButton&apos;,$(&apos;#uSpoiler5UZwFS&apos;)).val(&apos;[+] Spoiler&apos;);$(&apos;#uSpoiler5UZwFS&apos;).attr(&apos;class&apos;,&apos;uSpoilerClosed&apos;);}}&quot; value=&quot;[+] Spoiler&quot;/&gt;&lt;/div&gt;&lt;div class=&quot;uSpoilerText&quot; style=&quot;display:none;&quot;&gt;&lt;!--ust--&gt;&lt;img src=&quot;http://imageshack.us/a/img854/7940/shot00206a.jpg&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt; &lt;br /&gt; &lt;img src=&quot;http://imageshack.us/a/img254/8303/shot00203w.jpg&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt; &lt;br /&gt; &lt;img src=&quot;http://imageshack.us/a/img547/158/shot00200.jpg&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt;&lt;!--/ust--&gt;&lt;!--usn(=Spoiler)--&gt;&lt;/div&gt;&lt;/div&gt;&lt;!--/uSpoiler--&gt; &lt;br /&gt;&lt;br /&gt; &lt;a class=&quot;link&quot; href=&quot;http://u.to/92AMAw&quot; title=&quot;http://www.mediafire.com/?njndv4e4o9mm936&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://www.keygensforgames.org/uploads/posts/2012-10/1350662796_download-button.png&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt;&lt;/a&gt;</content:encoded>
			<category>General Modding Discussion</category>
			<dc:creator>UltraKill</dc:creator>
			<guid>https://ultramodding.ucoz.com/forum/2-7-1</guid>
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