UltraKill | Дата: Friday, 15.03.2013, 21:36 | Сообщение # 1 |
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| Mut : Advanced HUD ServerPerkV3 (Original author : Marco)
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I received Marco's ServerPerkV3 Source Code, and added perk HUD.
If Player PerkLevel was high, displayed many StarMaterial in Original ServerPerkV3
- Commando Level 20.
So, I modified HUDKillingfloor and added this mutator.
- Perk Level is 11~15, display Green Perkicon.
-Perk Level is 16~20, display Blue Perkicon.
- Display new Perk HUD
Next, substance of Advanced HUD ServerPerkV3 - Rrebalancing All perk's abilities for perkLevel 20. - Added Green, Blue Perk Icon. (:: KillingFloor3HUD.utx) - Lobby, MainScreen, ScoreBoard applicated this Custom HUD.
Thanks to Marco and YoYoBatty.
Quote: Originally Posted by Marco This mutator brings the perks stats tracking back the way it were in KF 2.5 in Unreal Tournament 2004: All player stats are being tracked by the server individually.
Download from here. (Version 3.01)
Download source codes from here.
Upsides about this mutator: - It allows server host to run any mutator/modification/map they ever want without having to whitelist them all.
- Server host can add/remove standard/custom perks.
- Clients can't cheat their stats in offline games then join the server with level 5 everything.
- Fixed some menu issues while at it.
And downsides of this mutator: - Clients will don't have their stats following from server to server (anything they do in that server will stay within that server)!
- Archivements aren't earned.
Version history: 3.01: - Fixed minor problems with updated Firebug perk. 3.00: - Updated to support updated perks in latest KF version. - Updated network codes of this mod to resolve some other bugs. - Added 'Maximum perk levels' value for defining max level you can get (you can set max level up to 254). - Added 'Requirements scaler' to scale the requirements (1 = default, 0.5 = half scaling; i.e: 60 headshot kills becomes 30 headshot kills). - Added Mutator config/Webadmin config pages for some settings of this mutator. 2.55: - This time (hopefully) fixed the perk selection problem. - Added option (bForceGivePerk) to force players with no perk selected to start with a random perk available. - Added another option (bNoSavingProgress) to disable progress saving (for level 6 perks only servers). 2.30: - Fixed perk selection in Trader and Lobby menus. - Fixed some problems with not being able to select perk sometimes. - While at it fixed a memory leak problem on Lobby menu. 2.10: - Fixed an issue with demolition stats loading. 2.00: - Fixed a crash with "SRPerkSelectList" menu. - Updated it to work on latest KF version. - Added in Demolition perk. - Updated all perks to be equally to latest KF version. - Added a new option to specify minimum perk level for all players (edit ServerPerksV2.ini). - Added to lobby menu a "Main Menu" button where people can access perks selection and map voting. 1.00: - Released.
How to use this mutator (eighter way): - In mutators list, add "Server Veterancy Handler V2" to active mutators.
- Add to server startup commandline "?Mutator=ServerPerksV2.ServerPerksMut"
To add/remove perks, simply edit "ServerPerksV2.ini" and add/remove lines.
If there are any bugs, please report them here (or have any comments/suggestions)!
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