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Weapon creation tutorials and resources
UltraKillДата: Wednesday, 13.03.2013, 18:34 | Сообщение # 1
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There is now a growing interest in the modding forums for new weapons and many of you are planning on making them, so I am creating a series of steps, using online resources and tutorials, that I have found invaluable in previous mods, to help you with the basics in starting your own projects

For the sake of these tutorials, most information will be directed towards 3DS Max and Photoshop, as I have no experience in any other software, however some information is based on the Full free download of the Softimage XSI Mod Tool, as this is compatible with Unreal and looks just like Max in it's modelling fundamentals. 

I have resreved a number of posts to break down the creation process into their relative chapters, i.e. modelling, texturing and coding etc

Software Downloads:



Umodel exporter for Unreal

http://www.gildor.org/news


3DS Max 2011 30 day trial

[l][c]http://usa.autodesk.com/3ds-max/trial/


IC Shape

http://www.illusioncatalyst.com/ic_shape_intro.php

Tex Tools

http://www.renderhjs.net/textools/

Plugin Downloads:

Texporter plugin for 3DS Max and other software

[c]http://www.cuneytozdas.com/software/3dsmax/
NVidia DDS Pulgin for Photoshop

http://developer.nvidia.com/object/p...s_plugins.html

ActorX Exporter

http://udn.epicgames.com/Two/ActorX.html[/c]
[/c][/l][/c]
 
UltraKillДата: Wednesday, 13.03.2013, 18:34 | Сообщение # 2
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3DS Max weapon model Tutorials

Low Poly galil Rifle

http://www.tutorialstuff.com/~tinymi...play.php?id=90

Hand Gun Model Tutorial

http://www.tutorialized.com/view/tut...-Hand-Gun/3778

XSI Mod Tool Tutorials

[color=White]G36 Model Tutorial


[/color]http://blog.jailbreaksource.com/?p=918
 
UltraKillДата: Wednesday, 13.03.2013, 18:35 | Сообщение # 3
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3DS Max UVW Mapping Tutorials

Weapon Unwrapping

http://www.rensheeren.com/mirrors/senor/tutorial1.htm

Advanced Unwrapping Techniques

http://waylon-art.com/uvw_tutorial/uvwtut_01.html
 
UltraKillДата: Wednesday, 13.03.2013, 18:35 | Сообщение # 4
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UltraKillДата: Wednesday, 13.03.2013, 18:36 | Сообщение # 5
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Importing and basic setup requirements

Part 1 - Setting up the Scene

[color=White]Download : http://www.gamefront.com/files/20282749/Tut+Part+1.rar

YouTube - Weapon Tutorial - Setting up the Scene

(Best watched in 720p HD mode)


[/color]
The first video from part of a tutorial on how to animate and import a weapon from 3DS Max into UnrealEd, for use in the game Killing Floor.

Part 1

Setting up the scene includes the following lessons:

  • -rescaling and moving the weapon to match the hands
  • -disassembling the weapon into separate components
  • -linking each component ready for animation
  • -linking the hands and tip bone to the weapon
  • -texture set up
  • -other important information regarding the set up


[c]Part 2 - Exporting and Testing

[l][c]Download: http://www.gamefront.com/files/20296...r+X+Import.rar

YouTube - Part 2 - ActorX export to basic in-game testing

Exporting the mesh through to in-game testing:

  • Export Mesh from 3DS MAX using ActorX
  • Importing into Unreal Editor
  • Creating Hip Idle animation
  • Creating Iron Sight Idle animation
  • Exporting anims using ActorX
  • Basic file creation and UCC Compiling
  • Testing weapon in game


These are all of the files used in both of the videos. I will upload an updated version with the next vid.

IMPORTANT:

[color=White]Do not use these files for any game other than Killing Floor as they are the property of Tripwire Interactive.[/color]
[/c][/l][/c]
 
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